46 , _windowSystem(
"AGL" )
50 , _renderMode( mesh::RENDER_MODE_DISPLAY_LIST )
59 setFrameDataID( eq::uint128_t( ));
62 void InitData::getInstanceData( co::DataOStream& os )
64 os << _frameDataID << _windowSystem << _renderMode << _useGLSL << _invFaces
68 void InitData::applyInstanceData( co::DataIStream& is )
70 is >> _frameDataID >> _windowSystem >> _renderMode >> _useGLSL >> _invFaces
72 LBASSERT( _frameDataID != 0 );