 eq | The Equalizer client library |
  agl | The system abstraction layer for Apple OpenGL and Carbon |
   EventHandler | The event handler for AGL windows |
   MessagePump | A message pump receiving and dispatching Carbon events |
   Pipe | Equalizer default implementation to handle an AGL GPU |
   WindowIF | The interface defining the minimum functionality for an AGL window |
   Window | Equalizer default implementation of an AGL window interface |
   WindowEvent | A window-system event with the native Carbon event, used for AGL |
  fabric | The Equalizer data synchronization fabric |
   Canvas | A canvas represents a logical 2D projection surface |
   Channel | Base data transport class for channels |
   Client | A client represents a network node of the application in the cluster |
   ColorMask | Defines which parts of the color buffer are to be written |
   Config | Base data class for a configuration |
   ConfigParams | Parameters for running a configuration |
   ConfigVisitor | A visitor to traverse configs and all children |
   DrawableConfig | Stores the characteristics of a window's frame buffer configuration |
   ElementVisitor | A visitor to traverse non-leaf elements and their children in a tree |
   Equalizer | Base data transport class for equalizers |
   ErrorRegistry | The registry translating error codes to strings |
   Frame | A holder for a frame data and related parameters |
   Frustum | A distributed object for frustum data |
   Global | Global parameter handling for the Equalizer fabric namespace |
   GPUInfo | A structure containing GPU-specific information |
   Layout | Base data transport class for layouts |
   LeafVisitor | A visitor to traverse leaf nodes of a graph |
   Node | Base data transport class for nodes |
   Object | Internal base class for all distributed, inheritable Equalizer objects |
   Observer | Base data transport class for observers |
   Pipe | Base data transport class for pipes |
   Pixel | Holds a pixel decomposition specification with methods for manipulation |
   PixelViewport | Holds a 2D pixel viewport with methods for manipulation |
   Projection | A projector definition defining a view frustum |
   Range | A fractional database range with methods for manipulation |
   RenderContext | The context applied to a channel during rendering operations |
   Segment | Base data transport class for segments |
   Server | Base co::Node class for a server |
   SubPixel | Holds a subpixel decomposition specification along with some methods for manipulation |
   SwapBarrier | A swapbarrier is set on a Compound to synchronize the swap buffer between windows |
   Tile | |
   View | Base data transport class for views |
   Window | Base data transport class for windows |
   Viewport | A fractional viewport with methods for manipulation |
   Wall | A wall defining a view frustum |
   Zoom | A zoom specification with methods for manipulation |
  glx | The system abstraction layer for X11 and glX |
   EventHandler | The event handler for glX/X11 windows |
   MessagePump | A message pump receiving and dispatching X11 events |
   Pipe | Default implementation of a glX system pipe |
   WindowIF | The interface defining the minimum functionality for a glX window |
   Window | Equalizer default implementation of a glX window |
   WindowEvent | A window-system event for a glx::WindowIF |
  util | Equalizer utility classes |
   BitmapFont | A wrapper around AGL, WGL and GLX bitmap fonts |
   ObjectManager | A facility class to manage OpenGL objects across shared contexts |
   Accum | A C++ class to abstract an accumulation buffer |
   AccumBufferObject | A class to emulate an OpenGL accumulation buffer using an FBO |
   FrameBufferObject | A C++ class to abstract OpenGL frame buffer objects |
   PixelBufferObject | A C++ class to abstract OpenGL pixel buffer objects |
   Texture | A wrapper around OpenGL textures |
  wgl | The system abstraction layer for Windows OpenGL |
   EventHandler | The event handler for WGL |
   MessagePump | Processes OS messages on Win32 systems |
   Pipe | Equalizer default implementation of a WGL GPU |
   WindowIF | The interface defining the minimum functionality for a WGL window |
   Window | Equalizer default implementation of a WGL window |
   WindowEvent | A window-system event for a WindowIF |
  Canvas | A canvas represents a logical 2D projection surface |
  Channel | A channel represents a two-dimensional viewport within a Window |
  ChannelStatistics | Samples one channel statistics event |
  Client | The client represents a network node of the application in the cluster |
  CommandQueue | |
  Compositor | A set of functions performing compositing for a set of input frames |
   ImageOp | A structure describing an image assembly task |
  ComputeContext | The interface definition for API-specific GPGPU handling |
  Config | A configuration is a visualization session driven by an application |
  ConfigEvent | |
  ConfigStatistics | Samples one Config statistics event |
  CUDAContext | CUDA implementation of a ComputeContext |
  ResizeEvent | Event for a size or position change on a Window, Channel or View |
  PointerEvent | Event for a pointer (mouse) motion or click |
  KeyEvent | Event for a key press or release |
  MagellanEvent | Event for a SpaceMouse movement or click |
  UserEvent | User-defined event |
  Event | Event structure to report window system and other events |
  EventHandler | Base class for window system-specific event handlers |
  EventICommand | A command specialization for config events |
  Exception | Exception class for Equalizer operations |
  Frame | A holder for a frame data and related parameters |
  FrameData | A holder for multiple images |
   Data | |
   ImageHeader | |
  GLException | OpenGL Exception |
  Global | Global parameter handling for the Equalizer client library |
  GLWindow | A system window for OpenGL rendering |
  Image | A holder for pixel data |
  Layout | A layout groups one or more View, logically belonging together |
  MessagePump | An interface to process system messages or events |
  Node | A Node represents a single computer in the cluster |
   TransmitThread | |
  NodeFactory | The node factory is a per-node singleton used to create and release Equalizer resource instances |
  Observer | An Observer looks at one or more views from a certain position (head matrix) with a given eye separation |
  Pipe | A Pipe represents a graphics card (GPU) on a Node |
  PixelData | The pixel data structure manages the pixel information for images |
  Segment | A segment covers a sub-area of a Canvas |
  Server | Proxy object for the connection to an Equalizer server |
  Statistic | A statistics event |
  StatisticSampler | Utility to sample an statistics event |
  SystemPipe | The interface definition for system-specific GPU handling |
  SystemWindow | The interface definition for system-specific windowing code |
  Version | Information about the current Equalizer version |
  View | A View is a 2D area of a Layout |
  Window | A Window represents an on-screen or off-screen drawable |
  WindowStatistics | A statistics sampler for window-related events |
  WindowSystemIF | The interface for windowing toolkits |
  WindowSystem | The list of possible window systems |
 eqAsync | |
  TextureId | Structure to associate OpenGL texture ids with an external key |
  AsyncFetcher | Asynchronous fetching thread |
  Channel | |
  Window | |
  Pipe | |
 eqHello | |
  Renderer | |
  Application | |
 eqPixelBench | The Equalizer Pixel Transfer Benchmark Utility |
  Channel | |
  Config | |
  Window | |
 eqPly | The Equalizer polygonal rendering example |
  CameraAnimation | Loads sequence of camera positions and interpolates them on a per-frame basis |
   Step | |
  Channel | The rendering entity, updating a part of a Window |
  Config | The configuration, run be the EqPly application |
  EqPly | The EqPly application instance |
  FrameData | Frame-specific data |
  InitData | |
  LocalInitData | Manages the argument parsing and non-distributed part of the initialization data |
  ModelAssigner | Helper to assign models to views |
  Node | Representation of a node in the cluster |
  Pipe | The representation of one GPU |
  VertexBufferDist | Co::Object to distribute a model, holds a VertexBufferBase node |
  VertexBufferState | |
  View | |
  Window | A window represent an OpenGL drawable and context |
 eVolve | The Equalizer Volume Rendering Example |
  Channel | |
  Config | |
  EVolve | |
  FrameData | |
  GLSLShaders | |
  InitData | |
  LocalInitData | |
  Node | |
  Pipe | |
  DataInTextureDimensions | Structure that contain actual dimensions of data that is stored in volume texture |
  VolumeScaling | Contain overal volume proportions relatively [-1,-1,-1]..[1,1,1] cube |
  VolumeInfo | |
  RawVolumeModel | Load model to texture |
  RawVolumeModelRenderer | |
  SliceClipper | |
  Window | |
 hlpFuncs | |
  hFile | Just helping structure to automatically close files |
 mesh | |
  MeshException | |
  NullOStream | |
   NullStreamBuf | |
  ArrayWrapper | |
  VertexBufferBase | |
  VertexBufferData | Holds the final kd-tree data, sorted and reindexed |
  VertexBufferLeaf | |
  VertexBufferNode | |
  VertexBufferRoot | |
  VertexBufferState | |
  VertexBufferStateSimple | |
  VertexData | |
 seq | Sequel - A simple interface to the Equalizer parallel rendering framework |
  Application | The main application object |
  Renderer | A renderer instance |
  ViewData | Stores per-view data |
 seqPly | The Sequel polygonal rendering example |
  Application | |
  Renderer | |
 __GLXEvent | |
 _GPU_DEVICE | |
 GLXBufferClobberEventSGIX | |
 GLXHyperpipeConfigSGIX | |
 GLXHyperpipeNetworkSGIX | |
 GLXPbufferClobberEvent | |
 GLXPipeRect | |
 GLXPipeRectLimits | |
 NodeFactory | |
 OtherData | |
 OtherElem | |
 PlyElement | |
 PlyFile | |
 PlyOtherElems | |
 PlyOtherProp | |
 PlyProperty | |