Equalizer
1.7.3
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![]() ![]() | The Equalizer client library |
![]() ![]() ![]() | The Equalizer administrative library |
![]() ![]() ![]() | The system abstraction layer for Apple OpenGL and Carbon |
![]() ![]() ![]() | The Equalizer data synchronization fabric |
![]() ![]() ![]() | The system abstraction layer for X11 and glX |
![]() ![]() ![]() | Equalizer utility classes |
![]() ![]() ![]() | The system abstraction layer for Windows OpenGL |
![]() ![]() ![]() | A canvas represents a logical 2D projection surface |
![]() ![]() ![]() | A channel represents a two-dimensional viewport within a Window |
![]() ![]() ![]() | Samples one channel statistics event |
![]() ![]() ![]() | The client represents a network node of the application in the cluster |
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![]() ![]() ![]() | A set of functions performing compositing for a set of input frames |
![]() ![]() ![]() | The interface definition for API-specific GPGPU handling |
![]() ![]() ![]() | A configuration is a visualization session driven by an application |
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![]() ![]() ![]() | Samples one Config statistics event |
![]() ![]() ![]() | CUDA implementation of a ComputeContext |
![]() ![]() ![]() | Event for a size or position change on a Window, Channel or View |
![]() ![]() ![]() | Event for a pointer (mouse) motion or click |
![]() ![]() ![]() | Event for a key press or release |
![]() ![]() ![]() | Event for a SpaceMouse movement or click |
![]() ![]() ![]() | User-defined event |
![]() ![]() ![]() | Event structure to report window system and other events |
![]() ![]() ![]() | Base class for window system-specific event handlers |
![]() ![]() ![]() | A command specialization for config events |
![]() ![]() ![]() | Exception class for Equalizer operations |
![]() ![]() ![]() | A holder for a frame data and related parameters |
![]() ![]() ![]() | A holder for multiple images |
![]() ![]() ![]() | OpenGL Exception |
![]() ![]() ![]() | Global parameter handling for the Equalizer client library |
![]() ![]() ![]() | A system window for OpenGL rendering |
![]() ![]() ![]() | A holder for pixel data |
![]() ![]() ![]() | A layout groups one or more View, logically belonging together |
![]() ![]() ![]() | An interface to process system messages or events |
![]() ![]() ![]() | A Node represents a single computer in the cluster |
![]() ![]() ![]() | The node factory is a per-node singleton used to create and release Equalizer resource instances |
![]() ![]() ![]() | A base class for notifying errors and events |
![]() ![]() ![]() | An Observer looks at one or more views from a certain position (head matrix) with a given eye separation |
![]() ![]() ![]() | A Pipe represents a graphics card (GPU) on a Node |
![]() ![]() ![]() | The pixel data structure manages the pixel information for images |
![]() ![]() ![]() | A segment covers a sub-area of a Canvas |
![]() ![]() ![]() | Proxy object for the connection to an Equalizer server |
![]() ![]() ![]() | A statistics event |
![]() ![]() ![]() | Utility to sample an statistics event |
![]() ![]() ![]() | The interface definition for system-specific GPU handling |
![]() ![]() ![]() | The interface definition for system-specific windowing code |
![]() ![]() ![]() | Information about the current Equalizer version |
![]() ![]() ![]() | A View is a 2D area of a Layout |
![]() ![]() ![]() | A Window represents an on-screen or off-screen drawable |
![]() ![]() ![]() | A set of settings to setup an eq::SystemWindow |
![]() ![]() ![]() | A statistics sampler for window-related events |
![]() ![]() ![]() | The interface for windowing toolkits |
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