Equalizer
1.7.3
|
eq | The Equalizer client library |
admin | The Equalizer administrative library |
agl | The system abstraction layer for Apple OpenGL and Carbon |
fabric | The Equalizer data synchronization fabric |
glx | The system abstraction layer for X11 and glX |
util | Equalizer utility classes |
wgl | The system abstraction layer for Windows OpenGL |
Canvas | A canvas represents a logical 2D projection surface |
Channel | A channel represents a two-dimensional viewport within a Window |
ChannelStatistics | Samples one channel statistics event |
Client | The client represents a network node of the application in the cluster |
CommandQueue | |
Compositor | A set of functions performing compositing for a set of input frames |
ComputeContext | The interface definition for API-specific GPGPU handling |
Config | A configuration is a visualization session driven by an application |
ConfigEvent | |
ConfigStatistics | Samples one Config statistics event |
CUDAContext | CUDA implementation of a ComputeContext |
ResizeEvent | Event for a size or position change on a Window, Channel or View |
PointerEvent | Event for a pointer (mouse) motion or click |
KeyEvent | Event for a key press or release |
MagellanEvent | Event for a SpaceMouse movement or click |
UserEvent | User-defined event |
Event | Event structure to report window system and other events |
EventHandler | Base class for window system-specific event handlers |
EventICommand | A command specialization for config events |
Exception | Exception class for Equalizer operations |
Frame | A holder for a frame data and related parameters |
FrameData | A holder for multiple images |
GLException | OpenGL Exception |
Global | Global parameter handling for the Equalizer client library |
GLWindow | A system window for OpenGL rendering |
Image | A holder for pixel data |
Layout | A layout groups one or more View, logically belonging together |
MessagePump | An interface to process system messages or events |
Node | A Node represents a single computer in the cluster |
NodeFactory | The node factory is a per-node singleton used to create and release Equalizer resource instances |
NotifierInterface | A base class for notifying errors and events |
Observer | An Observer looks at one or more views from a certain position (head matrix) with a given eye separation |
Pipe | A Pipe represents a graphics card (GPU) on a Node |
PixelData | The pixel data structure manages the pixel information for images |
Segment | A segment covers a sub-area of a Canvas |
Server | Proxy object for the connection to an Equalizer server |
Statistic | A statistics event |
StatisticSampler | Utility to sample an statistics event |
SystemPipe | The interface definition for system-specific GPU handling |
SystemWindow | The interface definition for system-specific windowing code |
Version | Information about the current Equalizer version |
View | A View is a 2D area of a Layout |
Window | A Window represents an on-screen or off-screen drawable |
WindowSettings | A set of settings to setup an eq::SystemWindow |
WindowStatistics | A statistics sampler for window-related events |
WindowSystemIF | The interface for windowing toolkits |
WindowSystem | |
__GLXEvent | |
_GPU_DEVICE | |
GLXBufferClobberEventSGIX | |
GLXHyperpipeConfigSGIX | |
GLXHyperpipeNetworkSGIX | |
GLXPbufferClobberEvent | |
GLXPipeRect | |
GLXPipeRectLimits |