Equalizer  1.8.0
Parallel Rendering Framework
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eVolve::RawVolumeModel Class Reference

Load model to texture. More...

#include <rawVolModel.h>

+ Collaboration diagram for eVolve::RawVolumeModel:

Public Member Functions

 RawVolumeModel (const std::string &filename)
bool loadHeader (const float brightness, const float alpha)
bool getVolumeInfo (VolumeInfo &info, const eq::Range &range)
void releaseVolumeInfo (const eq::Range &range)
const std::string & getFileName () const
uint32_t getResolution () const
const VolumeScalinggetVolumeScaling () const
void glewSetContext (const GLEWContext *context)
const GLEWContext * glewGetContext () const

Protected Member Functions

bool _createVolumeTexture (GLuint &volume, DataInTextureDimensions &TD, const eq::Range &range)
 Reading requested part of volume and derivatives from data file.

Detailed Description

Load model to texture.

Definition at line 83 of file rawVolModel.h.

The documentation for this class was generated from the following files: