Equalizer
1.8.0
Parallel Rendering Framework
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A wall defining a view frustum. More...
#include <wall.h>
Public Types | |
enum | Type { TYPE_FIXED, TYPE_HMD } |
The reference system type of the wall. More... | |
Public Member Functions | |
EQFABRIC_API | Wall () |
Construct a new wall description. More... | |
EQFABRIC_API | Wall (const Vector3f &bottomLeft, const Vector3f &bottomRight, const Vector3f &topLeft) |
Construct a new wall description with default values. More... | |
EQFABRIC_API void | resizeHorizontal (const float ratio) |
Resize the wall horizontally. More... | |
EQFABRIC_API void | resizeVertical (const float ratio) |
Resize the wall vertically. More... | |
EQFABRIC_API void | resizeLeft (const float ratio) |
Resize the wall on the left side. More... | |
EQFABRIC_API void | resizeRight (const float ratio) |
Resize the wall on the right side. More... | |
EQFABRIC_API void | resizeTop (const float ratio) |
Resize the wall on the top side. More... | |
EQFABRIC_API void | resizeBottom (const float ratio) |
Resize the wall on the bottom side. More... | |
EQFABRIC_API void | resizeHorizontalToAR (const float aspectRatio) |
Resize the wall horizontally to match the given aspect ratio. More... | |
EQFABRIC_API void | moveFocus (const Vector3f &eye, const float ratio) |
Resize the wall by the given ratio as observed from the eye position. More... | |
EQFABRIC_API void | apply (const Viewport &viewport) |
Compute the sub-frustum for a 2D area on the full wall. More... | |
EQFABRIC_API void | scale (const float ratio) |
Move each wall corner by the given ratio. More... | |
EQFABRIC_API Wall & | operator= (const Projection &projection) |
Set the wall parameters from a projection description. More... | |
EQFABRIC_API Wall & | operator= (const Matrix4f &xfm) |
Set the wall parameters from an inverse projection matrix. More... | |
float | getWidth () const |
float | getHeight () const |
EQFABRIC_API bool | operator== (const Wall &rhs) const |
EQFABRIC_API bool | operator!= (const Wall &rhs) const |
Vector3f | getU () const |
Vector3f | getV () const |
Vector3f | getW () const |
Public Attributes | |
Vector3f | bottomLeft |
The bottom-left corner. | |
Vector3f | bottomRight |
The bottom-right corner. | |
Vector3f | topLeft |
The top-left corner. | |
Type | type |
The wall type. | |
A wall defining a view frustum.
The three points describe the bottom left, bottom right and top left coordinate of the wall in real-world coordinates (meters).
EQFABRIC_API eq::fabric::Wall::Wall | ( | ) |
Construct a new wall description.
EQFABRIC_API eq::fabric::Wall::Wall | ( | const Vector3f & | bottomLeft, |
const Vector3f & | bottomRight, | ||
const Vector3f & | topLeft | ||
) |
Construct a new wall description with default values.
EQFABRIC_API void eq::fabric::Wall::apply | ( | const Viewport & | viewport | ) |
Compute the sub-frustum for a 2D area on the full wall.
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Definition at line 152 of file wall.h.
References bottomLeft.
Referenced by getW().
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inline |
Definition at line 155 of file wall.h.
References bottomLeft.
Referenced by getW().
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EQFABRIC_API void eq::fabric::Wall::moveFocus | ( | const Vector3f & | eye, |
const float | ratio | ||
) |
Resize the wall by the given ratio as observed from the eye position.
Each wall corner is moved by ratio along the vector eye -> wall corner.
eye | the observer position |
ratio | the relative ratio to the current position |
EQFABRIC_API bool eq::fabric::Wall::operator!= | ( | const Wall & | rhs | ) | const |
EQFABRIC_API Wall& eq::fabric::Wall::operator= | ( | const Projection & | projection | ) |
Set the wall parameters from a projection description.
EQFABRIC_API Wall& eq::fabric::Wall::operator= | ( | const Matrix4f & | xfm | ) |
Set the wall parameters from an inverse projection matrix.
EQFABRIC_API bool eq::fabric::Wall::operator== | ( | const Wall & | rhs | ) | const |
EQFABRIC_API void eq::fabric::Wall::resizeBottom | ( | const float | ratio | ) |
Resize the wall on the bottom side.
ratio | the amount by which the wall is grown or shrunk. |
EQFABRIC_API void eq::fabric::Wall::resizeHorizontal | ( | const float | ratio | ) |
Resize the wall horizontally.
ratio | the amount by which the wall is grown or shrunk. |
EQFABRIC_API void eq::fabric::Wall::resizeHorizontalToAR | ( | const float | aspectRatio | ) |
Resize the wall horizontally to match the given aspect ratio.
aspectRatio | the destination aspect ratio. |
EQFABRIC_API void eq::fabric::Wall::resizeLeft | ( | const float | ratio | ) |
Resize the wall on the left side.
ratio | the amount by which the wall is grown or shrunk. |
EQFABRIC_API void eq::fabric::Wall::resizeRight | ( | const float | ratio | ) |
Resize the wall on the right side.
ratio | the amount by which the wall is grown or shrunk. |
EQFABRIC_API void eq::fabric::Wall::resizeTop | ( | const float | ratio | ) |
Resize the wall on the top side.
ratio | the amount by which the wall is grown or shrunk. |
EQFABRIC_API void eq::fabric::Wall::resizeVertical | ( | const float | ratio | ) |
Resize the wall vertically.
ratio | the amount by which the wall is grown or shrunk. |
EQFABRIC_API void eq::fabric::Wall::scale | ( | const float | ratio | ) |
Move each wall corner by the given ratio.