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Equalizer
1.8.0
Parallel Rendering Framework
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The interface defining the minimum functionality for a WGL window. More...
#include <window.h>
Inheritance diagram for eq::wgl::WindowIF:
Collaboration diagram for eq::wgl::WindowIF:Public Member Functions | |
| WindowIF (NotifierInterface &parent, const WindowSettings &settings) | |
| Construct a new WGL window for the given eq::Window. More... | |
| virtual | ~WindowIF () |
| Destruct the WGL window. More... | |
| virtual EQ_API HGLRC | getWGLContext () const =0 |
| virtual EQ_API HWND | getWGLWindowHandle () const =0 |
| virtual EQ_API HPBUFFERARB | getWGLPBufferHandle () const =0 |
| virtual EQ_API HDC | getWGLDC () const =0 |
| virtual HDC | getWGLAffinityDC () |
| virtual EQ_API bool | processEvent (const WindowEvent &event)=0 |
| Process the given event. More... | |
Public Member Functions inherited from eq::GLWindow | |
| EQ_API | GLWindow (NotifierInterface &parent, const WindowSettings &settings) |
| Construct a new OpenGL window. More... | |
| virtual EQ_API | ~GLWindow () |
| Destruct a new OpenGL window. More... | |
| EQ_API void | makeCurrent (const bool cache=true) const override |
| Bind the FBO and update the current cache. More... | |
| EQ_API bool | isCurrent () const |
| virtual EQ_API void | initGLEW () |
| Initialize the GLEW context for this window. More... | |
| virtual EQ_API void | exitGLEW () |
| De-initialize the GLEW context. More... | |
| EQ_API const GLEWContext * | glewGetContext () const override |
| Get the GLEW context for this window. More... | |
| EQ_API void | queryDrawableConfig (DrawableConfig &) override |
| Set up the drawable config by querying the current context. More... | |
| EQ_API void | bindFrameBuffer () const override |
| Bind the window's FBO, if it uses an FBO drawable. More... | |
| EQ_API void | flush () override |
| Flush all command buffers. More... | |
| EQ_API void | finish () override |
| Finish execution of all commands. More... | |
| virtual EQ_API bool | configInitFBO () |
| Build and initialize the FBO. More... | |
| virtual EQ_API void | configExitFBO () |
| Destroy the FBO. More... | |
| EQ_API const util::FrameBufferObject * | getFrameBufferObject () const override |
Public Member Functions inherited from eq::SystemWindow | |
| EQ_API | SystemWindow (NotifierInterface &parent, const WindowSettings &settings) |
| Create a new SystemWindow for the given eq::Window. More... | |
| virtual EQ_API | ~SystemWindow () |
| Destroy the SystemWindow. More... | |
| EQ_API EventOCommand | sendError (const uint32_t error) |
| Send a window error event to the application node. More... | |
| virtual EQ_API bool | processEvent (const Event &event) |
| Process an event. More... | |
| EQ_API void | setPixelViewport (const PixelViewport &pvp) |
| Set the window's pixel viewport wrt its parent pipe. More... | |
| EQ_API const PixelViewport & | getPixelViewport () const |
| EQ_API uint32_t | getColorFormat () const |
| EQ_API void | setName (const std::string &name) |
| Set the window's name. More... | |
| EQ_API const std::string & | getName () const |
| EQ_API int32_t | getIAttribute (const WindowSettings::IAttribute attr) const |
| EQ_API const SystemWindow * | getSharedContextWindow () const |
| virtual EQ_API bool | configInit ()=0 |
| Initialize this system window. More... | |
| virtual EQ_API void | configExit ()=0 |
| De-initialize this system window. More... | |
| virtual EQ_API void | swapBuffers ()=0 |
| Swap the front and back buffer. More... | |
| virtual EQ_API void | joinNVSwapBarrier (const uint32_t group, const uint32_t barrier)=0 |
| Join a NV_swap_group. More... | |
The interface defining the minimum functionality for a WGL window.
Definition at line 33 of file include/eq/client/wgl/window.h.
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inline |
Construct a new WGL window for the given eq::Window.
Definition at line 37 of file include/eq/client/wgl/window.h.
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inlinevirtual |
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inlinevirtual |
Reimplemented in eq::wgl::Window.
Definition at line 59 of file include/eq/client/wgl/window.h.
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pure virtual |
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pure virtual |
Implemented in eq::wgl::Window.
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pure virtual |
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pure virtual |
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pure virtual |