Equalizer
1.8.0
Parallel Rendering Framework
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Loads sequence of camera positions and interpolates them on a per-frame basis. More...
#include <cameraAnimation.h>
Classes | |
struct | Step |
Public Member Functions | |
bool | loadAnimation (const std::string &fileName) |
bool | isValid () const |
Step | getNextStep () |
uint32_t | getCurrentFrame () |
const eq::Vector3f & | getModelRotation () const |
Loads sequence of camera positions and interpolates them on a per-frame basis.
Definition at line 41 of file cameraAnimation.h.