Equalizer
1.8.0
Parallel Rendering Framework
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Public Member Functions | |
VertexBufferState (eq::util::ObjectManager &objectManager) | |
virtual GLuint | getDisplayList (const void *key) |
virtual GLuint | newDisplayList (const void *key) |
virtual GLuint | getTexture (const void *key) |
virtual GLuint | newTexture (const void *key) |
virtual GLuint | getBufferObject (const void *key) |
virtual GLuint | newBufferObject (const void *key) |
virtual GLuint | getProgram (const void *key) |
virtual GLuint | newProgram (const void *key) |
virtual GLuint | getShader (const void *key) |
virtual GLuint | newShader (const void *key, GLenum type) |
virtual void | deleteAll () |
bool | isShared () const |
void | setChannel (Channel *channel) |
virtual bool | stopRendering () const |
virtual void | declareRegion (const triply::Vector4f ®ion) |
Definition at line 41 of file vertexBufferState.h.