Equalizer  1.8.0
Parallel Rendering Framework
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eqPixelBench/window.cpp
1 
2 /* Copyright (c) 2008, Stefan Eilemann <eile@equalizergraphics.com>
3  * 2010, Cedric Stalder <cedric.stalder@gmail.com>
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
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9  * list of conditions and the following disclaimer.
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11  * this list of conditions and the following disclaimer in the documentation
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13  * - Neither the name of Eyescale Software GmbH nor the names of its
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16  *
17  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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29 
30 #include "window.h"
31 
32 namespace eqPixelBench
33 {
34 
35 bool Window::configInit( const eq::uint128_t& initID )
36 {
37  setIAttribute( eq::WindowSettings::IATTR_PLANES_ALPHA, 8 ); // enforce visual with alpha
38  setIAttribute( eq::WindowSettings::IATTR_PLANES_STENCIL, 8 ); // enforce visual with stencil
39 
40  return eq::Window::configInit( initID );
41 }
42 }
43 
virtual bool configInit(const eq::uint128_t &initID)
Initialize this window.
EQFABRIC_INL void setIAttribute(const WindowSettings::IAttribute attr, const int32_t value)
Set a window attribute.
virtual EQ_API bool configInit(const uint128_t &initID)
Initialize this window.