19 #include <eq/client/windowSystem.h>
33 EQ_API ~WindowSystem();
38 void destroyWidget( QGLWidget* );
41 std::string getName()
const final;
46 bool hasMainThreadEvents()
const final {
return true; }
48 const std::string& name,
const uint32_t size )
const final;
54 void _deleteGLWidget( QGLWidget* widget );
A Pipe represents a graphics card (GPU) on a Node.
A set of settings to setup an eq::SystemWindow.
An interface to process system messages or events.
A Window represents an on-screen or off-screen drawable.
The interface definition for system-specific GPU handling.
The interface definition for system-specific windowing code.
A facility class to manage OpenGL objects across shared contexts.
The interface for windowing toolkits.