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share/Equalizer/examples/eVolve/window.h
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/* Copyright (c) 2007-2013, Stefan Eilemann <eile@equalizergraphics.com>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* - Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* - Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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* - Neither the name of Eyescale Software GmbH nor the names of its
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* contributors may be used to endorse or promote products derived from this
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* software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef EVOLVE_WINDOW_H
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#define EVOLVE_WINDOW_H
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#include <eq/eq.h>
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namespace
eVolve
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{
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class
Window
:
public
eq::Window
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{
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public
:
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Window
(
eq::Pipe
* parent ) :
eq::Window
( parent ), _logoTexture( 0 ) {}
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// display list cache (windows share the context and object manager)
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GLuint getDisplayList(
const
void
* key )
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{
return
getObjectManager
().getList( key ); }
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GLuint newDisplayList(
const
void
* key )
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{
return
getObjectManager
().newList( key ); }
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const
eq::util::Texture
* getLogoTexture()
const
{
return
_logoTexture; }
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protected
:
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virtual
~Window
() {}
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virtual
bool
configInit
(
const
eq::uint128_t& initID );
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virtual
bool
configInitGL
(
const
eq::uint128_t& initID );
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virtual
void
swapBuffers
();
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private
:
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eq::util::Texture
* _logoTexture;
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void
_loadLogo();
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};
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}
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#endif // EVOLVE_WINDOW_H
eVolve::Window::configInitGL
virtual bool configInitGL(const eq::uint128_t &initID)
Initialize the OpenGL state for this window.
Definition:
eVolve/window.cpp:45
eVolve::Window::~Window
virtual ~Window()
Destruct the window.
Definition:
share/Equalizer/examples/eVolve/window.h:50
eq::Pipe
A Pipe represents a graphics card (GPU) on a Node.
Definition:
include/eq/client/pipe.h:50
eVolve::Window::configInit
virtual bool configInit(const eq::uint128_t &initID)
Initialize this window.
Definition:
eVolve/window.cpp:37
eq::util::Texture
A wrapper around OpenGL textures.
Definition:
texture.h:38
eVolve::Window
Definition:
share/Equalizer/examples/eVolve/window.h:36
eVolve::Window::swapBuffers
virtual void swapBuffers()
Swap the front and back buffer of the window.
Definition:
eVolve/window.cpp:126
eq::Window
A Window represents an on-screen or off-screen drawable.
Definition:
include/eq/client/window.h:64
eq::Window::getObjectManager
util::ObjectManager & getObjectManager()
Definition:
include/eq/client/window.h:145
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Equalizer
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eVolve
window.h
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