Equalizer  1.8.0
Parallel Rendering Framework
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share/Equalizer/examples/eqPixelBench/channel.h
1 
2 /* Copyright (c) 2007-2012, Stefan Eilemann <eile@equalizergraphics.com>
3  * 2012, Daniel Nachbaur <danielnachbaur@gmail.com>
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29 
30 #ifndef EQ_PIXELBENCH_CHANNEL_H
31 #define EQ_PIXELBENCH_CHANNEL_H
32 
33 #include <eq/eq.h>
34 #include "configEvent.h"
35 
36 namespace eqPixelBench
37 {
38 
39 class Channel : public eq::Channel
40 {
41 public:
42  Channel( eq::Window* parent );
43  virtual ~Channel() {}
44 
45 protected:
46  virtual void frameStart( const eq::uint128_t& frameID,
47  const uint32_t frameNumber );
48  virtual void frameDraw( const eq::uint128_t& frameID );
49  virtual bool configExit();
50 
51 private:
52  void _draw( const eq::uint128_t& spin );
53  void _testFormats( float applyZoom );
54  void _testTiledOperations();
55  void _testDepthAssemble();
56  void _saveImage( const eq::Image* image,
57  const char* externalformat = "",
58  const char* info = "" );
59  void _sendEvent( ConfigEventType type, const float msec,
60  const eq::Vector2i& area,
61  const std::string& formatType, const uint64_t dataSizeGPU,
62  const uint64_t dataSizeCPU );
63 
64 private:
65  eq::Frame _frame;
66 };
67 }
68 
69 #endif // EQ_PIXELBENCH_CHANNEL_H
70 
A channel represents a two-dimensional viewport within a Window.
virtual void frameDraw(const eq::uint128_t &frameID)
Draw the scene.
virtual void frameStart(const eq::uint128_t &frameID, const uint32_t frameNumber)
Start rendering a frame.
virtual bool configExit()
Exit this channel.
A Window represents an on-screen or off-screen drawable.
A holder for pixel data.
Definition: image.h:35
A holder for a frame data and related parameters.
Definition: client/frame.h:42