29 #ifndef SEQ_PLY_RENDERER_H
30 #define SEQ_PLY_RENDERER_H
32 #include "application.h"
33 #include <seq/sequel.h>
43 State& getState() {
return *_state; }
46 virtual bool init( co::Object* initData );
48 virtual void draw( co::Object* frameData );
56 #endif // SEQ_PLY_RENDERER_H
The main application object.
virtual bool exit()
De-initialize the renderer.
virtual void draw(co::Object *frameData)
Render the scene.
virtual ~Renderer()
Destruct this renderer.