Equalizer  1.8.0
Parallel Rendering Framework
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eqAsync::TextureId Struct Reference

Structure to associate OpenGL texture ids with an external key. More...

#include <asyncFetcher.h>

+ Collaboration diagram for eqAsync::TextureId:

Public Member Functions

 TextureId (const GLuint id_=0, const void *key_=0)
 

Public Attributes

GLuint id
 
const void * key
 

Detailed Description

Structure to associate OpenGL texture ids with an external key.

Definition at line 42 of file asyncFetcher.h.


The documentation for this struct was generated from the following file: