Equalizer
1.8.0
Parallel Rendering Framework
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Structure to associate OpenGL texture ids with an external key. More...
#include <asyncFetcher.h>
Public Member Functions | |
TextureId (const GLuint id_=0, const void *key_=0) | |
Public Attributes | |
GLuint | id |
const void * | key |
Structure to associate OpenGL texture ids with an external key.
Definition at line 42 of file asyncFetcher.h.