Equalizer  1.8.0
Parallel Rendering Framework
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tile.h
1 
2 /* Copyright (c) 2012, Stefan Eilemann <eile@equalizergraphics.com>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQFABRIC_TILE_H
19 #define EQFABRIC_TILE_H
20 
21 #include <eq/fabric/pixelViewport.h>
22 #include <eq/fabric/viewport.h>
23 
24 namespace eq
25 {
26 namespace fabric
27 {
29  class Tile
30  {
31  public:
32  Tile() {}
33  Tile( const PixelViewport& pvp_, const Viewport& vp_ )
34  : pvp( pvp_ ), vp( vp_ ) {}
35 
36  Frustumf frustum;
37  Frustumf ortho;
38  PixelViewport pvp;
39  Viewport vp;
40  };
41 }
42 }
43 
44 namespace lunchbox
45 {
46 template<> inline void byteswap( eq::fabric::Tile& tile )
47 {
48  byteswap( tile.frustum );
49  byteswap( tile.ortho );
50  byteswap( tile.pvp );
51  byteswap( tile.vp );
52 }
53 }
54 
55 #endif // EQFABRIC_TILE_H
A fractional viewport with methods for manipulation.
Definition: viewport.h:34
Holds a 2D pixel viewport with methods for manipulation.
Definition: pixelViewport.h:34