Equalizer
2.0.0
Parallel Rendering Framework
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eq::GLWindow Member List
This is the complete list of members for
eq::GLWindow
, including all inherited members.
bindDrawFrameBuffer
() const override
eq::GLWindow
virtual
bindFrameBuffer
() const override
eq::GLWindow
virtual
configExit
()=0
eq::SystemWindow
pure virtual
configExitFBO
()
eq::GLWindow
virtual
configInit
()=0
eq::SystemWindow
pure virtual
configInitFBO
()
eq::GLWindow
virtual
doneCurrent
() const override
eq::GLWindow
virtual
exitGLEW
()
eq::GLWindow
virtual
finish
() override
eq::GLWindow
virtual
flush
() override
eq::GLWindow
virtual
getColorFormat
() const (defined in
eq::SystemWindow
)
eq::SystemWindow
getFrameBufferObject
() const override
eq::GLWindow
virtual
getFrameBufferObject
() override
eq::GLWindow
virtual
getIAttribute
(const WindowSettings::IAttribute attr) const
eq::SystemWindow
getName
() const
eq::SystemWindow
getPixelViewport
() const
eq::SystemWindow
getSharedContextWindow
() const
eq::SystemWindow
glewGetContext
() const override
eq::GLWindow
virtual
GLWindow
(NotifierInterface &parent, const WindowSettings &settings)
eq::GLWindow
initGLEW
()
eq::GLWindow
virtual
isCurrent
() const
eq::GLWindow
joinNVSwapBarrier
(const uint32_t group, const uint32_t barrier)=0
eq::SystemWindow
pure virtual
makeCurrent
(const bool cache=true) const override
eq::GLWindow
virtual
processEvent
(EventType type)
eq::SystemWindow
processEvent
(EventType type, SizeEvent &event)
eq::SystemWindow
processEvent
(EventType type, PointerEvent &event)
eq::SystemWindow
processEvent
(EventType type, KeyEvent &event)
eq::SystemWindow
processEvent
(EventType type, AxisEvent &event)
eq::SystemWindow
processEvent
(EventType type, ButtonEvent &event)
eq::SystemWindow
queryDrawableConfig
(DrawableConfig &) override
eq::GLWindow
virtual
sendError
(const uint32_t error)
eq::SystemWindow
setName
(const std::string &name)
eq::SystemWindow
setPixelViewport
(const PixelViewport &pvp)
eq::SystemWindow
swapBuffers
()=0
eq::SystemWindow
pure virtual
SystemWindow
(NotifierInterface &parent, const WindowSettings &settings)
eq::SystemWindow
updateFrameBuffer
() const override
eq::GLWindow
virtual
~GLWindow
()
eq::GLWindow
virtual
~SystemWindow
()
eq::SystemWindow
virtual
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