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| EQ_API | GLWindow (NotifierInterface &parent, const WindowSettings &settings) |
| | Construct a new OpenGL window. More...
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| virtual EQ_API | ~GLWindow () |
| | Destruct a new OpenGL window. More...
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| EQ_API void | makeCurrent (const bool cache=true) const override |
| | Bind the FBO and update the current cache. More...
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| EQ_API void | doneCurrent () const override |
| | Unbind the FBO and remove context from current cache. More...
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| EQ_API bool | isCurrent () const |
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| virtual EQ_API void | initGLEW () |
| | Initialize the GLEW context for this window. More...
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| virtual EQ_API void | exitGLEW () |
| | De-initialize the GLEW context. More...
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| EQ_API const GLEWContext * | glewGetContext () const override |
| | Get the GLEW context for this window. More...
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| EQ_API void | queryDrawableConfig (DrawableConfig &) override |
| | Set up the drawable config by querying the current context. More...
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| EQ_API void | bindFrameBuffer () const override |
| | Bind the window's FBO, if it uses an FBO drawable. More...
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| EQ_API void | bindDrawFrameBuffer () const override |
| | Bind the window's draw FBO, used for multisampling. More...
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| EQ_API void | updateFrameBuffer () const override |
| | Update the window's FBO from the multisampled FBO. More...
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| EQ_API void | flush () override |
| | Flush all command buffers. More...
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| EQ_API void | finish () override |
| | Finish execution of all commands. More...
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| virtual EQ_API bool | configInitFBO () |
| | Build and initialize the FBO. More...
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| virtual EQ_API void | configExitFBO () |
| | Destroy the FBO. More...
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| EQ_API const util::FrameBufferObject * | getFrameBufferObject () const override |
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| EQ_API util::FrameBufferObject * | getFrameBufferObject () override |
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| EQ_API | SystemWindow (NotifierInterface &parent, const WindowSettings &settings) |
| | Create a new SystemWindow for the given eq::Window. More...
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| virtual EQ_API | ~SystemWindow () |
| | Destroy the SystemWindow. More...
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| EQ_API EventOCommand | sendError (const uint32_t error) |
| | Send a window error event to the application node. More...
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| EQ_API bool | processEvent (EventType type) |
| | Process a stateless event. More...
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| EQ_API bool | processEvent (EventType type, SizeEvent &event) |
| | Process a (re)size event. More...
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| EQ_API bool | processEvent (EventType type, PointerEvent &event) |
| | Process a mouse event. More...
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| EQ_API bool | processEvent (EventType type, KeyEvent &event) |
| | Process a keyboard event. More...
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| EQ_API bool | processEvent (EventType type, AxisEvent &event) |
| | Process an axis event. More...
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| EQ_API bool | processEvent (EventType type, ButtonEvent &event) |
| | Process a button event. More...
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| EQ_API void | setPixelViewport (const PixelViewport &pvp) |
| | Set the window's pixel viewport wrt its parent pipe. More...
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| EQ_API const PixelViewport & | getPixelViewport () const |
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EQ_API uint32_t | getColorFormat () const |
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| EQ_API void | setName (const std::string &name) |
| | Set the window's name. More...
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| EQ_API const std::string & | getName () const |
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| EQ_API int32_t | getIAttribute (const WindowSettings::IAttribute attr) const |
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| EQ_API const SystemWindow * | getSharedContextWindow () const |
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| virtual EQ_API bool | configInit ()=0 |
| | Initialize this system window. More...
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| virtual EQ_API void | configExit ()=0 |
| | De-initialize this system window. More...
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| virtual EQ_API void | swapBuffers ()=0 |
| | Swap the front and back buffer. More...
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| virtual EQ_API void | joinNVSwapBarrier (const uint32_t group, const uint32_t barrier)=0 |
| | Join a NV_swap_group. More...
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A system window for OpenGL rendering.
The GLWindow implements all generic OpenGL functionality for a SystemWindow. It is subclassed by OS-specific implementations which provide the the glue to the actual window system.
Definition at line 36 of file glWindow.h.