Equalizer  2.0.0
Parallel Rendering Framework
eq/util/types.h
1 
2 /* Copyright (c) 2007-2013, Stefan Eilemann <eile@equalizergraphics.com>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQUTIL_TYPES_H
19 #define EQUTIL_TYPES_H
20 
21 #include <eq/types.h>
22 #include <eq/error.h>
23 #include <vector>
24 
25 namespace eq
26 {
27 namespace util
28 {
29 
30 class Accum;
31 class AccumBufferObject;
32 class FrameBufferObject;
33 class PixelBufferObject;
34 class Texture;
35 class BitmapFont;
36 class ObjectManager;
37 
38 namespace shader {}
39 
41 typedef std::vector< Texture* > Textures;
42 }
43 }
44 #endif // EQUTIL_TYPES_H
The Equalizer client library.
Definition: eq/agl/types.h:23
std::vector< Texture * > Textures
A vector of pointers to eq::util::Texture.
Definition: eq/util/types.h:41