22 #include <eq/glx/types.h> 24 #include <eq/systemPipe.h> 30 namespace detail {
class Pipe; }
50 EQ_API
virtual bool configInit();
58 EQ_API
virtual void configExit();
62 EQ_API Display* getXDisplay()
const;
65 EQ_API GLXEWContext* glxewGetContext();
68 static bool getGPUInfo( Display* display, GPUInfo& info );
80 void setXDisplay( Display* display );
87 std::string getXDisplayString();
100 detail::Pipe*
const _impl;
102 bool _configInitGLXEW();
106 #endif // EQ_GLX_PIPE_H A Pipe represents a graphics card (GPU) on a Node.
virtual bool configInitGL()
Initialize this pipe for OpenGL.
The interface definition for system-specific GPU handling.
The Equalizer client library.
Default implementation of a glX system pipe.