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texture.h
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/* Copyright (c) 2009-2015, Stefan Eilemann <eile@equalizergraphics.com>
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* Cedric Stalder <cedric.stalder@gmail.com>
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* Daniel Nachbaur <danielnachbaur@gmail.com>
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License version 2.1 as published
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* by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EQUTIL_TEXTURE_H
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#define EQUTIL_TEXTURE_H
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#include <eq/frame.h>
// Frame::Buffer enum
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#include <lunchbox/thread.h>
// thread debug macro
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namespace
eq
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{
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namespace
util
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{
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namespace
detail {
class
Texture; }
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class
Texture
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{
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public
:
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EQ_API
Texture
(
const
unsigned
target,
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const
GLEWContext*
const
glewContext = 0 );
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EQ_API
virtual
~Texture();
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EQ_API
unsigned
getTarget()
const
;
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uint32_t getCompressorTarget()
const
;
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EQ_API
unsigned
getInternalFormat()
const
;
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EQ_API
void
setExternalFormat(
const
uint32_t format,
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const
uint32_t type );
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EQ_API
unsigned
getFormat()
const
;
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EQ_API
unsigned
getType()
const
;
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EQ_API
unsigned
getName()
const
;
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EQ_API int32_t getWidth()
const
;
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EQ_API int32_t getHeight()
const
;
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EQ_API
bool
isValid()
const
;
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EQ_API
void
init
(
const
unsigned
internalFormat,
const
int32_t width,
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const
int32_t height );
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EQ_API
void
flush();
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EQ_API
void
applyZoomFilter(
const
ZoomFilter
filter )
const
;
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EQ_API
void
applyWrap()
const
;
//<! @internal
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EQ_API
void
copyFromFrameBuffer(
const
unsigned
internalFormat,
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const
fabric::PixelViewport
& pvp );
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EQ_API
void
upload(
const
int32_t width,
const
int32_t height,
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const
void
* ptr );
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EQ_API
void
download(
void
* buffer )
const
;
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EQ_API
void
bind()
const
;
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EQ_API
void
bindToFBO(
const
unsigned
target,
const
int32_t width,
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const
int32_t height,
const
int32_t samples = 1 );
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EQ_API
void
resize(
const
int32_t width,
const
int32_t height );
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EQ_API
void
writeRGB(
const
std::string& filename )
const
;
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EQ_API
const
GLEWContext* glewGetContext()
const
;
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EQ_API
void
setGLEWContext(
const
GLEWContext* context );
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EQ_API
void
flushNoDelete();
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EQ_API
void
setGLData(
const
unsigned
id
,
const
unsigned
internalFormat,
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const
int32_t width,
const
int32_t height );
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private
:
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Texture(
const
Texture& ) =
delete
;
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Texture& operator=(
const
Texture& ) =
delete
;
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detail::Texture*
const
_impl;
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void
_setInternalFormat(
const
unsigned
internalFormat );
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void
_generate();
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void
_grow(
const
int32_t width,
const
int32_t height );
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LB_TS_VAR( _thread );
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};
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EQ_API std::ostream&
operator <<
( std::ostream&,
const
Texture
& );
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}
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}
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#endif // EQUTIL_TEXTURE_H
eq::util::Texture
A wrapper around OpenGL textures.
Definition:
texture.h:38
eq::ZoomFilter
ZoomFilter
Filtering algorithm to applied during zoom operations.
Definition:
zoomFilter.h:25
eq::util::operator<<
EQ_API std::ostream & operator<<(std::ostream &, const Texture &)
Print the texture state to the given output stream.
eq::init
bool init(const int argc, char **argv, NodeFactory *nodeFactory)
Initialize the Equalizer client library.
Definition:
init.h:58
eq
The Equalizer client library.
Definition:
eq/agl/types.h:23
eq::fabric::PixelViewport
Holds a 2D pixel viewport with methods for manipulation.
Definition:
pixelViewport.h:34
install
include
eq
util
texture.h
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