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EQ_API | Node (Config *parent) |
| Construct a new node. More...
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virtual EQ_API | ~Node () |
| Destruct the node. More...
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EQ_API ClientPtr | getClient () |
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EQ_API ServerPtr | getServer () |
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EQ_API co::CommandQueue * | getMainThreadQueue () |
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EQ_API co::CommandQueue * | getCommandThreadQueue () |
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co::CommandQueue * | getTransmitterQueue () |
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uint32_t | getCurrentFrame () const |
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co::Barrier * | getBarrier (const co::ObjectVersion &barrier) |
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FrameDataPtr | getFrameData (const co::ObjectVersion &frameDataVersion) |
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void | releaseFrameData (FrameDataPtr data) |
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EQ_API void | waitInitialized () const |
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EQ_API bool | isRunning () const |
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EQ_API bool | isStopped () const |
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EQ_API void | waitFrameStarted (const uint32_t frameNumber) const |
| Wait for a frame to be started. More...
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uint32_t | getFinishedFrame () const |
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EQ_API EventOCommand | sendError (const uint32_t error) |
| Send an error event to the application node. More...
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virtual EQ_API bool | processEvent (AxisEvent &event) |
| Process a received spacemouse event. More...
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virtual EQ_API bool | processEvent (ButtonEvent &event) |
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virtual EQ_API bool | processEvent (Statistic &event) |
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EQ_API void | setDirty (const uint64_t bits) override |
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EQ_API void | dirtyClientExit () |
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Config * | getConfig () |
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const Config * | getConfig () const |
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const Pipes & | getPipes () const |
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bool | isApplicationNode () const |
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EQFABRIC_INL void | setApplicationNode (const bool isAppNode) |
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EQFABRIC_INL NodePath | getPath () const |
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Pipe * | findPipe (const uint128_t &id) |
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EQFABRIC_INL VisitorResult | accept (NodeVisitor &visitor) |
| Perform a depth-first traversal of this node. More...
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EQFABRIC_INL VisitorResult | accept (NodeVisitor &visitor) const |
| Const-version of accept(). More...
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virtual EQFABRIC_INL void | backup () |
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virtual EQFABRIC_INL void | restore () |
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void | create (Pipe **pipe) |
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void | release (Pipe *pipe) |
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virtual void | output (std::ostream &) const |
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virtual EQFABRIC_INL uint128_t | commit (const uint32_t incarnation=CO_COMMIT_NEXT) |
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EQFABRIC_INL void | setIAttribute (const IAttribute attr, const int32_t value) |
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EQFABRIC_INL int32_t | getIAttribute (const IAttribute attr) const |
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EQFABRIC_API bool | isDirty () const override |
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EQFABRIC_API uint128_t | commit (const uint32_t incarnation=CO_COMMIT_NEXT) override |
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virtual EQFABRIC_API void | setName (const std::string &name) |
| Set the name of the object. More...
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EQFABRIC_API const std::string & | getName () const |
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EQFABRIC_API void | setUserData (co::Object *userData) |
| Set user-specific data. More...
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EQFABRIC_API co::Object * | getUserData () |
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EQFABRIC_API const co::Object * | getUserData () const |
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EQFABRIC_API uint32_t | getTasks () const |
| Return the set of tasks this channel might execute in the worst case. More...
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EQFABRIC_API uint32_t | getSerial () const |
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EQ_API void | attach (const uint128_t &id, const uint32_t instanceID) override |
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EQ_API void | startFrame (const uint32_t frameNumber) |
| Start a frame by unlocking all child resources. More...
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EQ_API void | releaseFrame (const uint32_t frameNumber) |
| Signal the completion of a frame to the parent. More...
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EQ_API void | releaseFrameLocal (const uint32_t frameNumber) |
| Release the local synchronization of the parent for a frame. More...
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The callbacks are called by Equalizer during rendering to execute various actions.
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virtual EQ_API bool | configInit (const uint128_t &initID) |
| Initialize this node. More...
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virtual EQ_API bool | configExit () |
| Exit this node. More...
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virtual EQ_API void | frameStart (const uint128_t &frameID, const uint32_t frameNumber) |
| Start rendering a frame. More...
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virtual EQ_API void | frameFinish (const uint128_t &frameID, const uint32_t frameNumber) |
| Finish rendering a frame. More...
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virtual EQ_API void | frameDrawFinish (const uint128_t &frameID, const uint32_t frameNumber) |
| Finish drawing. More...
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virtual EQ_API void | frameTasksFinish (const uint128_t &frameID, const uint32_t frameNumber) |
| Finish all rendering tasks. More...
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| Node (Config *parent) |
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virtual EQFABRIC_INL void | serialize (co::DataOStream &os, const uint64_t dirtyBits) |
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virtual EQFABRIC_INL void | deserialize (co::DataIStream &is, const uint64_t dirtyBits) |
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virtual EQFABRIC_INL void | notifyDetach () |
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virtual ChangeType | getChangeType () const |
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virtual uint64_t | getRedistributableBits () const |
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EQFABRIC_API | Object () |
| Construct a new Object. More...
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EQFABRIC_API | Object (const Object &) |
| Construct an unmapped, unregistered copy of an object. More...
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virtual EQFABRIC_API | ~Object () |
| Destruct the object. More...
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EQFABRIC_API Object & | operator= (const Object &from) |
| NOP assignment operator. More...
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virtual bool | hasMasterUserData () |
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virtual uint32_t | getUserDataLatency () const |
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EQFABRIC_API void | setTasks (const uint32_t tasks) |
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EQFABRIC_API void | notifyDetach () override |
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EQFABRIC_API void | serialize (co::DataOStream &os, const uint64_t dirtyBits) override |
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EQFABRIC_API void | deserialize (co::DataIStream &is, const uint64_t dirtyBits) override |
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EQFABRIC_API void | postRemove (Object *child) |
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virtual void | removeChild (const uint128_t &) |
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template<class C , class S > |
void | commitChild (C *child, S *sender, uint32_t cmd, const uint32_t incarnation) |
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template<class C > |
void | commitChild (C *child, const uint32_t incarnation) |
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template<class C , class S > |
void | commitChildren (const std::vector< C * > &children, S *sender, uint32_t cmd, const uint32_t incarnation) |
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template<class C > |
void | commitChildren (const std::vector< C * > &children, uint32_t cmd, const uint32_t incarnation) |
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template<class C > |
void | commitChildren (const std::vector< C * > &children, const uint32_t incarnation) |
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template<class C > |
void | syncChildren (const std::vector< C * > &children) |
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template<class P , class C > |
void | releaseChildren (const std::vector< C * > &children) |
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EQFABRIC_API bool | _cmdSync (co::ICommand &command) |
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EQFABRIC_API void | updateEvent (Event &event, int64_t time) |
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A Node represents a single computer in the cluster.
Each node is executed in a separate process. Each process has only its local node instantiated, that is, it has at most instance of a Node and does not see other node instances. The application process may not have a node, which is the case when it does not contribute to the rendering.
The eq::Node is not to be confused with the co::Node which represents the process in the underlying peer-to-peer network layer. The eq::Client and eq::Server are co::Nodes representing the local client and Equalizer server, respectively.
- See also
- fabric::Node
Definition at line 52 of file node.h.