22 #include <eq/fabric/eye.h> 29 using fabric::EYE_UNDEFINED;
33 using fabric::EYE_CYCLOP_BIT;
34 using fabric::EYE_LEFT_BIT;
35 using fabric::EYE_RIGHT_BIT;
38 using fabric::NUM_EYES;
monoscopic 'middle' eye
Eye
Eye pass bit mask for which rendering is enabled.
The Equalizer client library.