18 #ifndef EQ_AGL_TYPES_H 19 #define EQ_AGL_TYPES_H 21 #include <lunchbox/types.h> 40 typedef uint32_t CGDirectDisplayID;
41 typedef struct OpaqueWindowPtr* WindowPtr;
42 typedef WindowPtr WindowRef;
43 typedef struct OpaqueEventHandlerRef* EventHandlerRef;
44 typedef struct __AGLContextRec* AGLContext;
45 typedef struct __AGLPixelFormatRec* AGLPixelFormat;
46 typedef struct __AGLPBufferRec* AGLPbuffer;
47 typedef struct OpaqueEventRef* EventRef;
48 typedef struct OpaqueEventQueueRef* EventQueueRef;
51 #endif // EQ_AGL_TYPES_H A Pipe represents a graphics card (GPU) on a Node.
Base class for window system-specific event handlers.
A Window represents an on-screen or off-screen drawable.
The Equalizer client library.