Pression
1.1.1
Compressor, decompressor, uploader and downloader plugins
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Welcome to Pression, a C++ library for implementing and loading compression and CPU-GPU data transfer plugins.
The API documentation can be found on eyescale.github.io. As with any open source project, the available source code, in particular the unit tests provide a reference for developing applications.
Technical questions can be posted to the Equalizer Developer Mailing List, or directly to info@equalizergraphics.com.
Commercial support, custom software development and porting services are available from Eyescale. Please contact info@eyescale.ch for further information.
Pression provides the following major features:
Pression is a cross-platform library, designed to run on any modern operating system, including all Unix variants and the Windows operating system. Pression uses CMake to create a platform-specific build environment. The following platforms and build environments are tested:
Building from source is as simple as:
git clone https://github.com/Eyescale/Pression.git mkdir Pression/build cd Pression/build cmake .. make
They are relative numbers when compared to the RLE compressor and the data compressed. Since both change over time with new compilers, CPUs and tested data, they are a somewhat arbitrary snapshot. Typically, all compressor parameters are updated when a new plugin is added on a representative visualization cluster node at the time. They are determined by running the tests/compressor benchmark which calculates them.