Equalizer
1.10.1
Parallel Rendering Framework
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A set of functions performing compositing for a set of input frames. More...
#include <compositor.h>
Classes | |
struct | ImageOp |
A structure describing an image assembly task. More... | |
Static Public Member Functions | |
Frame-based operations. | |
static uint32_t | assembleFrames (const Frames &frames, Channel *channel, util::Accum *accum) |
Assemble all frames in an arbitrary order using the fastest implemented algorithm on the given channel. More... | |
static uint32_t | assembleFramesSorted (const Frames &frames, Channel *channel, util::Accum *accum, const bool blendAlpha=false) |
Assemble all frames in the given order using the fastest implemented algorithm on the given channel. More... | |
static uint32_t | assembleFramesUnsorted (const Frames &frames, Channel *channel, util::Accum *accum) |
Assemble all frames in the order they become available directly on the given channel. More... | |
static uint32_t | assembleFramesCPU (const Frames &frames, Channel *channel, const bool blendAlpha=false) |
Assemble all frames in the given order in a memory buffer using the CPU before assembling the result on the given channel. More... | |
static const Image * | mergeFramesCPU (const Frames &frames, const bool blendAlpha=false, const uint32_t timeout=LB_TIMEOUT_INDEFINITE) |
Merge the provided frames in the given order into one image in main memory. More... | |
static bool | mergeFramesCPU (const Frames &frames, const bool blendAlpha, void *colorBuffer, const uint32_t colorBufferSize, void *depthBuffer, const uint32_t depthBufferSize, PixelViewport &outPVP, const uint32_t timeout=LB_TIMEOUT_INDEFINITE) |
Merge the provided frames into one main memory buffer. More... | |
static void | assembleFrame (const Frame *frame, Channel *channel) |
Assemble a frame into the frame buffer using the default algorithm. More... | |
Image-based operations. | |
static void | assembleImage (const Image *image, const ImageOp &operation) |
Assemble an image into the frame buffer. More... | |
static void | setupStencilBuffer (const Image *image, const ImageOp &operation) |
Setup the stencil buffer for a pixel compound recomposition. More... | |
static void | clearStencilBuffer (const ImageOp &operation) |
Clear the stencil buffer after a pixel compound recomposition. More... | |
static void | setupAssemblyState (const PixelViewport &pvp, const GLEWContext *gl) |
Setup the OpenGL state. More... | |
static void | resetAssemblyState () |
Reset the OpenGL state. | |
static void | assembleImage2D (const Image *image, const ImageOp &op) |
Start a tile-based assembly of the image color attachment. More... | |
static void | assembleImageDB (const Image *image, const ImageOp &op) |
Start a Z-based assembly of the image color and depth attachment. More... | |
static void | assembleImageDB_FF (const Image *image, const ImageOp &op) |
Start a Z-based assembly of the image color and depth attachment, based on OpenGL 1.1 functionality. | |
static void | assembleImageDB_GLSL (const Image *image, const ImageOp &op) |
Start a Z-based assembly of the image color and depth attachment, using GLSL. | |
Region of Interest. | |
static void | declareRegion (const Image *image, const ImageOp &op) |
Declare the region covered by the image on the operation's channel. More... | |
Early assembly. | |
static WaitHandle * | startWaitFrames (const Frames &frames, Channel *channel) |
Start waiting on a set of input frames. More... | |
static Frame * | waitFrame (WaitHandle *handle) |
Wait for one input frame from a set of pending frames. More... | |
A set of functions performing compositing for a set of input frames.
The following diagram depicts the call flow within the compositor. Typically, an application uses one of the entry functions assembleFrames() or assembleFramesUnsorted(), but the various lower-level functions are still useful for advanced tasks, e.g., mergeFramesCPU() to perform compositing on the CPU into a main memory buffer.
Definition at line 42 of file compositor.h.
Assemble a frame into the frame buffer using the default algorithm.
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Assemble all frames in an arbitrary order using the fastest implemented algorithm on the given channel.
frames | the frames to assemble. |
channel | the destination channel. |
accum | the accumulation buffer. |
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Assemble all frames in the given order in a memory buffer using the CPU before assembling the result on the given channel.
If alpha-blending is enabled, the images are blended into the intermediate image in main memory as if using: glBlendFuncSeparate( GL_ONE, GL_SRC_ALPHA, GL_ZERO, GL_SRC_ALPHA ) The resulting image is composited using glBlendFunc( GL_ONE, GL_SRC_ALPHA ) into the current framebuffer.
frames | the frames to assemble. |
channel | the destination channel. |
blendAlpha | blend color-only images if they have an alpha channel |
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Assemble all frames in the given order using the fastest implemented algorithm on the given channel.
For alpha-blending see comment for assembleFramesCPU().
frames | the frames to assemble. |
channel | the destination channel. |
accum | the accumulation buffer. |
blendAlpha | blend color-only images if they have an alpha channel |
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Assemble all frames in the order they become available directly on the given channel.
frames | the frames to assemble. |
channel | the destination channel. |
accum | the accumulation buffer. |
Assemble an image into the frame buffer.
image | the input image. |
operation | an ImageOp struct describing the operation. |
Start a tile-based assembly of the image color attachment.
Start a Z-based assembly of the image color and depth attachment.
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Clear the stencil buffer after a pixel compound recomposition.
operation | the assembly parameters. |
Declare the region covered by the image on the operation's channel.
Called from all assembleImage methods.
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Merge the provided frames in the given order into one image in main memory.
The returned image does not have to be freed. The compositor maintains one image per thread, that is, the returned image is valid until the next usage of the compositor in the current thread.
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Merge the provided frames into one main memory buffer.
The callee has to allocate and clear (if needed) the output buffers to hold the necessary data. All input images have to use the same format and type, which will also be the output format. The depth buffer and depth buffer size may be 0, if the images contain no depth information.
The output pixel viewport receives the image size and offset wrt the destination channel.
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Setup the OpenGL state.
pvp | the current pixel viewport. |
gl | the OpenGL function table |
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Setup the stencil buffer for a pixel compound recomposition.
image | the image to be assembled. |
operation | the assembly parameters. |
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Start waiting on a set of input frames.
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Wait for one input frame from a set of pending frames.
Before the first call, a wait handle is acquired using startWaitFrames(). When all frames have been processed, 0 is returned and the wait handle is invalidated. If the wait times out, an exception is thrown and the wait handle in invalidated.
handle | the wait handle acquires using startWaitFrames(). |