Equalizer  1.10.1
Parallel Rendering Framework
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seq::Application Member List

This is the complete list of members for seq::Application, including all inherited members.

addActiveLayout(const std::string &activeLayout)eq::Client
Application()seq::Application
Client()eq::Client
clientExit()seq::Applicationinlinevirtual
clientInit(co::Object *initData)seq::Applicationinlinevirtual
clientLoop()eq::Clientprotectedvirtual
connectServer(ServerPtr server)eq::Client
eq::fabric::Client::connectServer(co::NodePtr server)eq::fabric::Client
createRenderer()=0seq::Applicationpure virtual
createViewData()seq::Applicationvirtual
deregister(co::Object *object)seq::Application
destroyRenderer(Renderer *renderer)seq::Applicationvirtual
destroyViewData(ViewData *viewData)seq::Applicationvirtual
disconnectServer(ServerPtr server)eq::Client
eq::fabric::Client::disconnectServer(co::NodePtr server)eq::fabric::Client
dispatchCommand(co::ICommand &command) (defined in eq::fabric::Client)eq::fabric::Clientvirtual
exit()seq::Applicationvirtual
exitClient()eq::Clientprotectedvirtual
exitLocal() overrideeq::Client
getActiveLayouts() const (defined in eq::Client)eq::Client
getConfig() (defined in seq::Application)seq::Application
getGPUFilter() const (defined in eq::Client)eq::Client
getImpl() (defined in seq::Application)seq::Applicationinline
getMainThreadQueue() overrideeq::Clientvirtual
getMasterNode()seq::Application
getModelUnit() const (defined in eq::Client)eq::Client
getName() const eq::Client
hasCommands()eq::Client
init(const int argc, char **argv, co::Object *initData)seq::Applicationvirtual
initLocal(const int argc, char **argv) overrideeq::Client
interruptMainThread()eq::Client
processCommand(const uint32_t timeout=LB_TIMEOUT_INDEFINITE)eq::fabric::Client
registerObject(co::Object *object, const uint32_t type)seq::Application
run(co::Object *frameData)seq::Applicationvirtual
setName(const std::string &name)eq::Client
stopRunning()seq::Application
~Application()seq::Applicationprotectedvirtual
~Client()eq::Clientprotectedvirtual