The client represents a network node of the application in the cluster.
More...
#include <client.h>
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EQ_API | Client () |
| Construct a new client. More...
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EQ_API bool | connectServer (ServerPtr server) |
| Open and connect an Equalizer server to the local client. More...
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EQ_API bool | disconnectServer (ServerPtr server) |
| Disconnect and close the connection to an Equalizer server. More...
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EQ_API bool | initLocal (const int argc, char **argv) override |
| Initialize a local, listening node. More...
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EQ_API bool | exitLocal () override |
| De-initialize a local, listening node. More...
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EQ_API bool | hasCommands () |
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EQ_API co::CommandQueue * | getMainThreadQueue () override |
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void | interruptMainThread () |
| Experimental: interrupt main thread queue.
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EQ_API void | setName (const std::string &name) |
| Set the name of the configuration. More...
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EQ_API const std::string & | getName () const |
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EQ_API void | addActiveLayout (const std::string &activeLayout) |
| Add an active layout programmatically, like –eq-layout does. More...
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const Strings & | getActiveLayouts () const |
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const std::string & | getGPUFilter () const |
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float | getModelUnit () const |
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EQFABRIC_API bool | connectServer (co::NodePtr server) |
| Open and connect an Equalizer server to the local client. More...
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EQFABRIC_API bool | disconnectServer (co::NodePtr server) |
| Disconnect and close the connection to an Equalizer server. More...
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EQFABRIC_API void | processCommand (const uint32_t timeout=LB_TIMEOUT_INDEFINITE) |
| Get and process one pending command from the node command queue. More...
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virtual EQFABRIC_API bool | dispatchCommand (co::ICommand &command) |
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virtual EQ_API | ~Client () |
| Destruct the client. More...
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virtual EQ_API void | clientLoop () |
| Implements the processing loop for render clients. More...
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virtual EQ_API void | exitClient () |
| Exit the process cleanly on render clients. More...
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EQFABRIC_API | Client () |
| Construct a new client.
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The client represents a network node of the application in the cluster.
The methods initLocal() and exitLocal() should be used to set up and exit the listening node instance for each application process.
- See Also
- fabric::Client for public methods
Definition at line 39 of file client.h.
EQ_API eq::Client::Client |
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Construct a new client.
- Version
- 1.0
virtual EQ_API eq::Client::~Client |
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protectedvirtual |
EQ_API void eq::Client::addActiveLayout |
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const std::string & |
activeLayout | ) |
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Add an active layout programmatically, like –eq-layout does.
- Version
- 1.9
virtual EQ_API void eq::Client::clientLoop |
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protectedvirtual |
Implements the processing loop for render clients.
As long as the node is running, that is, between initLocal() and an exit send from the server, this method executes received commands using processCommand() and triggers the message pump between commands.
- See Also
- Pipe::createMessagePump()
- Version
- 1.0
EQ_API bool eq::Client::connectServer |
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ServerPtr |
server | ) |
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Open and connect an Equalizer server to the local client.
The client has to be in the listening state, see initLocal(). Not thread safe.
- Parameters
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- Returns
- true if the server was connected, false if not.
- Version
- 1.0
EQ_API bool eq::Client::disconnectServer |
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ServerPtr |
server | ) |
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Disconnect and close the connection to an Equalizer server.
Not thread safe.
- Parameters
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- Returns
- true if the server was disconnected, false if not.
- Version
- 1.0
virtual EQ_API void eq::Client::exitClient |
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protectedvirtual |
Exit the process cleanly on render clients.
- Version
- 1.0
EQ_API bool eq::Client::exitLocal |
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override |
De-initialize a local, listening node.
- Version
- 1.1.6
EQ_API co::CommandQueue* eq::Client::getMainThreadQueue |
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overridevirtual |
EQ_API const std::string& eq::Client::getName |
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const |
- Returns
- the name of the configuration.
- Version
- 1.10
EQ_API bool eq::Client::hasCommands |
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- Returns
- true if the client has commands pending, false otherwise.
- Version
- 1.0
EQ_API bool eq::Client::initLocal |
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const int |
argc, |
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char ** |
argv |
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) |
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override |
Initialize a local, listening node.
The –eq-client
, –eq-layout
and –eq-modelunit
command line options are recognized by this method.
–eq-client
is used for remote nodes which have been auto-launched by another node, e.g., remote render clients. This method does not return when this command line option is present.
–eq-layout
can apply multiple times. Each instance has to be followed by the name of a layout. The given layouts will be activated on all canvases using them during Config::init().
–eq-modelunit
is used for scaling the rendered models in all views. The model unit defines the size of the model wrt the virtual room unit which is always in meter. The default unit is 1 (1 meter or EQ_M).
- Parameters
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argc | the command line argument count. |
argv | the command line argument values. |
- Returns
true
if the client was successfully initialized, false
otherwise.
- Version
- 1.0
EQ_API void eq::Client::setName |
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const std::string & |
name | ) |
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Set the name of the configuration.
- Version
- 1.10
The documentation for this class was generated from the following file: