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Parallel Rendering Framework
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eq/util/types.h
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/* Copyright (c) 2007-2013, Stefan Eilemann <eile@equalizergraphics.com>
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License version 2.1 as published
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* by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EQUTIL_TYPES_H
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#define EQUTIL_TYPES_H
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#include <eq/types.h>
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#include <eq/error.h>
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#include <vector>
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namespace
eq
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{
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namespace
util
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{
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class
Accum;
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class
AccumBufferObject;
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class
FrameBufferObject;
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class
PixelBufferObject;
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class
Texture;
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class
BitmapFont;
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class
ObjectManager;
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namespace
shader {}
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typedef
std::vector< Texture* >
Textures
;
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}
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}
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#endif // EQUTIL_TYPES_H
eq::util::Textures
std::vector< Texture * > Textures
A vector of pointers to eq::util::Texture.
Definition:
eq/util/types.h:41
install
include
eq
util
types.h
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