Equalizer  1.10.1
Parallel Rendering Framework
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exception.h
1 
2 /* Copyright (c) 2011-2014, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQ_EXCEPTION_H
19 #define EQ_EXCEPTION_H
20 
21 #include <co/exception.h> // base class
22 
23 namespace eq
24 {
26 class Exception : public co::Exception
27 {
28 public:
29  enum Type
30  {
31  TIMEOUT_INPUTFRAME = co::Exception::CUSTOM,
32  GL_ERROR,
33  CUSTOM = co::Exception::CUSTOM + 20 // leave some room
34  };
35 
37  explicit Exception( const uint32_t type ) : co::Exception( type ) {}
38 
40  virtual ~Exception() throw() {}
41 
42  const char* what() const throw() override
43  {
44  switch( getType( ))
45  {
46  case Exception::TIMEOUT_INPUTFRAME:
47  return " Timeout waiting on input frame";
48  case Exception::GL_ERROR:
49  return " OpenGL Error";
50  default:
51  return co::Exception::what();
52  }
53  }
54 };
55 }
56 
57 #endif // EQ_EXCEPTION_H
Exception(const uint32_t type)
Construct a new Exception.
Definition: exception.h:37
virtual ~Exception()
Destruct this exception.
Definition: exception.h:40
Exception class for Equalizer operations.
Definition: exception.h:26