Equalizer  1.9.0
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objectManager.h
1 
2 /* Copyright (c) 2007-2015, Stefan Eilemann <eile@equalizergraphics.com>
3  * Daniel Nachbaur <danielnachbaur@gmail.com>
4  *
5  * This library is free software; you can redistribute it and/or modify it under
6  * the terms of the GNU Lesser General Public License version 2.1 as published
7  * by the Free Software Foundation.
8  *
9  * This library is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
11  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
12  * details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with this library; if not, write to the Free Software Foundation, Inc.,
16  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17  */
18 
19 #ifndef EQUTIL_OBJECTMANAGER_H
20 #define EQUTIL_OBJECTMANAGER_H
21 
22 #include <eq/util/types.h>
23 #include <eq/api.h>
24 
25 namespace eq
26 {
27 namespace util
28 {
29 namespace detail { class ObjectManager; }
30 
53 {
54 public:
55  enum
56  {
57  INVALID = 0 //<! return value for failed operations.
58  };
59 
61  EQ_API ObjectManager( const GLEWContext* const glewContext );
62 
64  EQ_API ObjectManager( const ObjectManager& shared );
65 
67  EQ_API virtual ~ObjectManager();
68 
69  ObjectManager& operator = ( const ObjectManager& rhs );
70 
72  EQ_API bool isShared() const;
73 
75  EQ_API void clear();
76 
81  EQ_API void deleteAll();
82 
83  EQ_API unsigned getList( const void* key ) const;
84  EQ_API unsigned newList( const void* key, const int num = 1 );
85  EQ_API unsigned obtainList( const void* key, const int num = 1 );
86  EQ_API void deleteList( const void* key );
87 
88  EQ_API unsigned getVertexArray( const void* key ) const;
89  EQ_API unsigned newVertexArray( const void* key );
90  EQ_API unsigned obtainVertexArray( const void* key );
91  EQ_API void deleteVertexArray( const void* key );
92 
93  EQ_API unsigned getTexture( const void* key ) const;
94  EQ_API unsigned newTexture( const void* key );
95  EQ_API unsigned obtainTexture( const void* key );
96  EQ_API void deleteTexture( const void* key );
97 
98  EQ_API bool supportsBuffers() const;
99  EQ_API unsigned getBuffer( const void* key ) const;
100  EQ_API unsigned newBuffer( const void* key );
101  EQ_API unsigned obtainBuffer( const void* key );
102  EQ_API void deleteBuffer( const void* key );
103 
104  EQ_API bool supportsPrograms() const;
105  EQ_API unsigned getProgram( const void* key ) const;
106  EQ_API unsigned newProgram( const void* key );
107  EQ_API unsigned obtainProgram( const void* key );
108  EQ_API void deleteProgram( const void* key );
109 
110  EQ_API bool supportsShaders() const;
111  EQ_API unsigned getShader( const void* key ) const;
112  EQ_API unsigned newShader( const void* key, const unsigned type );
113  EQ_API unsigned obtainShader( const void* key, const unsigned type );
114  EQ_API void deleteShader( const void* key );
115 
116  EQ_API Accum* getEqAccum( const void* key ) const;
117  EQ_API Accum* newEqAccum( const void* key );
118  EQ_API Accum* obtainEqAccum( const void* key );
119  EQ_API void deleteEqAccum( const void* key );
120 
122  EQ_API pression::Uploader* getEqUploader( const void* key ) const;
124  EQ_API pression::Uploader* newEqUploader( const void* key );
126  EQ_API pression::Uploader* obtainEqUploader( const void* key );
128  EQ_API void deleteEqUploader( const void* key );
129 
130  EQ_API bool supportsEqTexture() const;
131  EQ_API Texture* getEqTexture( const void* key ) const;
132  EQ_API Texture* newEqTexture( const void* key, const unsigned target );
133  EQ_API Texture* obtainEqTexture( const void* key, const unsigned target );
134  EQ_API void deleteEqTexture( const void* key );
135 
136  EQ_API bool supportsEqFrameBufferObject() const;
137  EQ_API FrameBufferObject* getEqFrameBufferObject(const void* key) const;
138  EQ_API FrameBufferObject* newEqFrameBufferObject( const void* key );
139  EQ_API FrameBufferObject* obtainEqFrameBufferObject( const void* key );
140  EQ_API void deleteEqFrameBufferObject( const void* key );
141 
142  EQ_API bool supportsEqPixelBufferObject() const;
143  EQ_API PixelBufferObject* getEqPixelBufferObject(const void* key) const;
144  EQ_API PixelBufferObject* newEqPixelBufferObject( const void* key,
145  const bool threadSafe );
146  EQ_API PixelBufferObject* obtainEqPixelBufferObject( const void* key,
147  const bool threadSafe );
148  EQ_API void deleteEqPixelBufferObject( const void* key );
149 
150  EQ_API util::BitmapFont* getEqBitmapFont( const void* key ) const;
151  EQ_API util::BitmapFont* newEqBitmapFont( const void* key );
152  EQ_API util::BitmapFont* obtainEqBitmapFont( const void* key );
153  EQ_API void deleteEqBitmapFont( const void* key );
154 
155  EQ_API const GLEWContext* glewGetContext() const;
156 
157 private:
158  typedef lunchbox::RefPtr< detail::ObjectManager > SharedDataPtr;
159  SharedDataPtr _impl;
160 };
161 }
162 }
163 
164 #endif // EQUTIL_OBJECTMANAGER_H
Defines export visibility macros for Equalizer.
A C++ class to abstract an accumulation buffer.
Definition: accum.h:39
A C++ class to abstract OpenGL frame buffer objects.
EQ_API ObjectManager(const GLEWContext *const glewContext)
Construct a new object manager.
A C++ class to abstract OpenGL pixel buffer objects.
A wrapper around AGL, WGL and GLX bitmap fonts.
Definition: bitmapFont.h:31
A wrapper around OpenGL textures.
Definition: texture.h:38
EQ_API void clear()
Reset the object manager.
virtual EQ_API ~ObjectManager()
Destruct this object manager.
A facility class to manage OpenGL objects across shared contexts.
Definition: objectManager.h:52
EQ_API bool isShared() const
EQ_API void deleteAll()
Delete all managed objects and associated GL objects.