Equalizer  2.1.0
Parallel Rendering Framework
exception.h
1 
2 /* Copyright (c) 2011-2014, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQ_EXCEPTION_H
19 #define EQ_EXCEPTION_H
20 
21 #include <co/exception.h> // base class
22 
23 namespace eq
24 {
26 class Exception : public co::Exception
27 {
28 public:
29  enum Type
30  {
31  TIMEOUT_INPUTFRAME = co::Exception::CUSTOM,
32  GL_ERROR,
33  CUSTOM = co::Exception::CUSTOM + 20 // leave some room
34  };
35 
37  explicit Exception(const uint32_t type)
38  : co::Exception(type)
39  {
40  }
41 
43  virtual ~Exception() throw() {}
44  const char* what() const throw() override
45  {
46  switch (getType())
47  {
48  case Exception::TIMEOUT_INPUTFRAME:
49  return " Timeout waiting on input frame";
50  case Exception::GL_ERROR:
51  return " OpenGL Error";
52  default:
53  return co::Exception::what();
54  }
55  }
56 };
57 }
58 
59 #endif // EQ_EXCEPTION_H
Exception(const uint32_t type)
Construct a new Exception.
Definition: exception.h:37
Definition: equalizer.h:24
The Equalizer client library.
Definition: eq/agl/types.h:23
virtual ~Exception()
Destruct this exception.
Definition: exception.h:43
Exception class for Equalizer operations.
Definition: exception.h:26