Collage
1.2.1
High-performance C++ library for developing object-oriented distributed applications.
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An interface definition for communication between hosts. More...
#include <connection.h>
Public Types | |
enum | State { STATE_CLOSED, STATE_CONNECTING, STATE_CONNECTED, STATE_LISTENING, STATE_CLOSING } |
The current state of the Connection. More... | |
typedef int | Notifier |
The Notifier used by the ConnectionSet to detect readiness of a Connection. | |
Public Member Functions | |
virtual Notifier | getNotifier () const =0 |
Data Access | |
CO_API State | getState () const |
bool | isClosed () const |
bool | isClosing () const |
bool | isConnected () const |
bool | isListening () const |
CO_API bool | isMulticast () const |
CO_API ConstConnectionDescriptionPtr | getDescription () const |
bool | operator== (const Connection &rhs) const |
Connection State Changes | |
virtual bool | connect () |
Connect to the remote peer. More... | |
virtual bool | listen () |
Put the connection into the listening state. More... | |
virtual void | close () |
Close a connected or listening connection. More... | |
void | addListener (ConnectionListener *listener) |
void | removeListener (ConnectionListener *listener) |
Asynchronous accept | |
virtual void | acceptNB () |
Start an accept operation. More... | |
virtual ConnectionPtr | acceptSync () |
Complete an accept operation. More... | |
Asynchronous read | |
CO_API void | recvNB (BufferPtr buffer, const uint64_t bytes) |
Start a read operation on the connection. More... | |
CO_API bool | recvSync (BufferPtr &buffer, const bool block=true) |
Finish reading data from the connection. More... | |
BufferPtr | resetRecvData () |
Synchronous write to the connection | |
CO_API bool | send (const void *buffer, const uint64_t bytes, const bool isLocked=false) |
Send data using the connection. More... | |
CO_API void | lockSend () const |
Lock the connection, no other thread can send data. More... | |
CO_API void | unlockSend () const |
Unlock the connection. More... | |
virtual void | finish () |
Static Public Member Functions | |
static CO_API ConnectionPtr | create (ConnectionDescriptionPtr desc) |
Create a new connection. More... | |
Protected Member Functions | |
Connection () | |
Construct a new connection. More... | |
virtual | ~Connection () |
Destruct this connection. More... | |
CO_API void | _setDescription (ConnectionDescriptionPtr description) |
CO_API void | _setState (const State state) |
CO_API ConnectionDescriptionPtr | _getDescription () |
Low-level IO methods | |
enum | ReadStatus { READ_TIMEOUT = -2, READ_ERROR = -1 } |
< error codes for readSync() | |
virtual void | readNB (void *buffer, const uint64_t bytes)=0 |
Start a read operation on the connection. More... | |
virtual int64_t | readSync (void *buffer, const uint64_t bytes, const bool block)=0 |
Finish reading data from the connection. More... | |
virtual int64_t | write (const void *buffer, const uint64_t bytes)=0 |
Write data to the connection. More... | |
An interface definition for communication between hosts.
Connections are stream-oriented communication lines. The parameters of a Connection are described in a ConnectionDescription, which is used in create(), listen() and connect(). A Connection has a Connection::State, which changes when calling listen(), connect() or close(), or whenever the underlying connection is closed by the operating system.
The Connection class defines the interface for connections, various derived classes implement it for the low-level communication protocols, e.g., SocketConnection for TCP/IP or RSPConnection for UDP-based reliable multicast. An implementation may not implement all the functionality defined in this interface.
The Connection is used reference-counted throughout the Collage API.
Definition at line 56 of file connection.h.
The current state of the Connection.
Enumerator | |
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STATE_CLOSED |
Closed, initial state. |
STATE_CONNECTING | |
STATE_CONNECTED |
The connection has been connected and is open. |
STATE_LISTENING |
The connection is listening for connects. |
STATE_CLOSING |
A close() is in progress. |
Definition at line 59 of file connection.h.
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protected |
Construct a new connection.
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protectedvirtual |
Destruct this connection.
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protected |
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inlinevirtual |
Start an accept operation.
This method returns immediately. The Notifier will signal a new connection request, upon which acceptSync() should be used to finish the accept operation. Only one accept operation might be outstanding, that is, acceptSync() has to be called before the next acceptNB().
Definition at line 159 of file connection.h.
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inlinevirtual |
Complete an accept operation.
Definition at line 167 of file connection.h.
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inlinevirtual |
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inlinevirtual |
Connect to the remote peer.
The ConnectionDescription of this connection is used to identify the peer's parameters.
Definition at line 119 of file connection.h.
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static |
Create a new connection.
This factory method creates a new concrete connection for the requested type. The description is set on the created Connection.
desc | the connection parameters. |
CO_API ConstConnectionDescriptionPtr co::Connection::getDescription | ( | ) | const |
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pure virtual |
CO_API State co::Connection::getState | ( | ) | const |
Referenced by isClosed(), isClosing(), isConnected(), and isListening().
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inline |
Definition at line 86 of file connection.h.
References getState(), and STATE_CLOSED.
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inline |
Definition at line 89 of file connection.h.
References getState(), and STATE_CLOSING.
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inline |
Definition at line 92 of file connection.h.
References getState(), and STATE_CONNECTED.
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inline |
Definition at line 95 of file connection.h.
References getState(), and STATE_LISTENING.
CO_API bool co::Connection::isMulticast | ( | ) | const |
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inlinevirtual |
Put the connection into the listening state.
The ConnectionDescription of this connection is used to identify the listening parameters.
Definition at line 131 of file connection.h.
CO_API void co::Connection::lockSend | ( | ) | const |
Lock the connection, no other thread can send data.
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protectedpure virtual |
Start a read operation on the connection.
This method is the low-level counterpart used by recvNB(), implemented by the concrete connection.
This function returns immediately. The operation's Notifier will signal data availability, upon which readSync() is used to finish the operation.
buffer | the buffer receiving the data. |
bytes | the number of bytes to read. |
Implemented in co::BufferConnection.
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protectedpure virtual |
Finish reading data from the connection.
This method is the low-level counterpart used by recvSync(), implemented by the concrete connection. It may return with a partial read.
buffer | the buffer receiving the data. |
bytes | the number of bytes to read. |
block | internal WAR parameter, ignore it in the implementation unless you know exactly why not. |
Implemented in co::BufferConnection.
CO_API void co::Connection::recvNB | ( | BufferPtr | buffer, |
const uint64_t | bytes | ||
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Start a read operation on the connection.
This function returns immediately. The Notifier will signal data availability, upon which recvSync() should be used to finish the operation. The data will be appended to the given buffer. Only one read operation might be outstanding, that is, readSync() has to be called before the next readNB().
buffer | the buffer receiving the data. |
bytes | the number of bytes to read. |
CO_API bool co::Connection::recvSync | ( | BufferPtr & | buffer, |
const bool | block = true |
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Finish reading data from the connection.
This function may block even if data availability was signaled, i.e., when only a part of the data requested has been received. The received data is appended to the buffer, at most the number of bytes given to recvNB(). This method uses readNB() and readSync() to fill a buffer, potentially by using multiple reads.
buffer | return value, the buffer passed to recvNB(). |
block | internal workaround parameter, do not use unless you know exactly why. |
CO_API bool co::Connection::send | ( | const void * | buffer, |
const uint64_t | bytes, | ||
const bool | isLocked = false |
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Send data using the connection.
A send may be performed using multiple write() operations. For thread-safe sending from multiple threads it is therefore crucial to protect the send() operation internally. If the connection is not already locked externally, it will use an internal mutex.
buffer | the buffer containing the message. |
bytes | the number of bytes to send. |
isLocked | true if the connection is locked externally. |
CO_API void co::Connection::unlockSend | ( | ) | const |
Unlock the connection.
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protectedpure virtual |
Write data to the connection.
This method is the low-level counterpart used by send(), implemented by the concrete connection. It may return with a partial write.
buffer | the buffer containing the message. |
bytes | the number of bytes to write. |
Implemented in co::BufferConnection.