Equalizer 1.0
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00001 00002 /* Copyright (c) 2009, Maxim Makhinya 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #ifndef EQ_PLY_CAMERAANIMATION_H 00030 #define EQ_PLY_CAMERAANIMATION_H 00031 00032 #include "eqPly.h" 00033 00034 namespace eqPly 00035 { 00036 00041 class CameraAnimation 00042 { 00043 public: 00044 struct Step; 00045 00046 CameraAnimation() : _curStep( 0 ), _curFrame( 0 ) {} 00047 00048 bool loadAnimation( const std::string& fileName ); 00049 00050 bool isValid() const { return !_steps.empty(); } 00051 00052 Step getNextStep(); 00053 00054 const eq::Vector3f& getModelRotation() const { return _modelRotation;} 00055 00056 struct Step 00057 { 00058 Step() 00059 : frame( 0 ) 00060 , position( eq::Vector3f( .0f, .0f, -1.0f )) 00061 , rotation( eq::Vector3f( .0f, .0f, .0f )){} 00062 00063 Step( int frame_, const eq::Vector3f& position_, 00064 const eq::Vector3f& rotation_ ) 00065 : frame( frame_ ) 00066 , position( position_ ), 00067 rotation( rotation_ ){} 00068 00069 int frame; 00070 eq::Vector3f position; 00071 eq::Vector3f rotation; 00072 }; 00073 00074 private: 00075 eq::Vector3f _modelRotation; 00076 std::vector< Step > _steps; 00077 uint32_t _curStep; 00078 int32_t _curFrame; 00079 }; 00080 00081 } 00082 00083 #endif // EQ_PLY_CAMERAANIMATION_H 00084