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Equalizer 1.0
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| compute(const float timeStep, const eq::Range &range) (defined in eqNbody::Controller) | eqNbody::Controller | |
| Controller(const GLEWContext *const glewContext) (defined in eqNbody::Controller) | eqNbody::Controller | |
| draw(float *pos, float *col) (defined in eqNbody::Controller) | eqNbody::Controller | |
| exit() (defined in eqNbody::Controller) | eqNbody::Controller | |
| getArray(BodyArray array, SharedDataProxy &proxy) (defined in eqNbody::Controller) | eqNbody::Controller | |
| glewGetContext() const (defined in eqNbody::Controller) | eqNbody::Controller | [inline] |
| init(const InitData &initData, float *hPos=NULL, bool usePBO=true) (defined in eqNbody::Controller) | eqNbody::Controller | |
| setArray(BodyArray array, const float *pos, unsigned int numBytes) (defined in eqNbody::Controller) | eqNbody::Controller | |
| setSoftening(float softening) (defined in eqNbody::Controller) | eqNbody::Controller |
1.0 by
1.7.3