This is the complete list of members for
mesh::VertexBufferBase, including all inherited members.
| _boundingSphere (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [protected] |
| _range (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [protected] |
| eqPly::VertexBufferDist (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [friend] |
| fromMemory(char **addr, VertexBufferData &globalData) (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [inline, protected, virtual] |
| getBoundingSphere() const (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [inline] |
| getLeft() const (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [inline, virtual] |
| getNumberOfVertices() const =0 (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [pure virtual] |
| getRange() const (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [inline] |
| getRight() const (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [inline, virtual] |
| render(VertexBufferState &state) const =0 (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [pure virtual] |
| renderBoundingSphere(VertexBufferState &state) const (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | |
| setupTree(VertexData &data, const Index start, const Index length, const Axis axis, const size_t depth, VertexBufferData &globalData)=0 (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [protected, pure virtual] |
| toStream(std::ostream &os) (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [inline, protected, virtual] |
| updateBoundingSphere()=0 (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [pure virtual] |
| updateRange()=0 (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [protected, pure virtual] |
| VertexBufferBase() (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [inline, protected] |
| ~VertexBufferBase() (defined in mesh::VertexBufferBase) | mesh::VertexBufferBase | [inline, protected, virtual] |