Equalizer 1.0
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calculateBoundingBox() (defined in mesh::VertexData) | mesh::VertexData | |
calculateNormals(const bool vertexNormals=true) (defined in mesh::VertexData) | mesh::VertexData | |
colors (defined in mesh::VertexData) | mesh::VertexData | |
getBoundingBox() const (defined in mesh::VertexData) | mesh::VertexData | [inline] |
getLongestAxis(const size_t start, const size_t elements) const (defined in mesh::VertexData) | mesh::VertexData | |
normals (defined in mesh::VertexData) | mesh::VertexData | |
readPlyFile(const std::string &file) (defined in mesh::VertexData) | mesh::VertexData | |
scale(const float baseSize=2.0f) (defined in mesh::VertexData) | mesh::VertexData | |
sort(const Index start, const Index length, const Axis axis) (defined in mesh::VertexData) | mesh::VertexData | |
triangles (defined in mesh::VertexData) | mesh::VertexData | |
useInvertedFaces() (defined in mesh::VertexData) | mesh::VertexData | [inline] |
VertexData() (defined in mesh::VertexData) | mesh::VertexData | |
vertices (defined in mesh::VertexData) | mesh::VertexData |