Equalizer 1.0
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00001 00002 /* 00003 * Copyright (c) 2006-20010, Stefan Eilemann <eile@equalizergraphics.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 00029 * 00030 * The pipe object is responsible for maintaining GPU-specific and 00031 * frame-specific data. The identifier passed by the application contains the 00032 * version of the frame data corresponding to the rendered frame. The pipe's 00033 * start frame callback synchronizes the thread-local instance of the frame data 00034 * to this version. 00035 */ 00036 00037 #include "pipe.h" 00038 00039 #include "config.h" 00040 #include "error.h" 00041 #include "node.h" 00042 00043 #include <eq/eq.h> 00044 00045 namespace eVolve 00046 { 00047 eq::WindowSystem Pipe::selectWindowSystem() const 00048 { 00049 const Config* config = static_cast<const Config*>( getConfig( )); 00050 const InitData& initData = config->getInitData(); 00051 const eq::WindowSystem ws = initData.getWindowSystem(); 00052 00053 if( ws == eq::WINDOW_SYSTEM_NONE ) 00054 return eq::Pipe::selectWindowSystem(); 00055 if( !supportsWindowSystem( ws )) 00056 { 00057 EQWARN << "Window system " << ws 00058 << " not supported, using default window system" << std::endl; 00059 return eq::Pipe::selectWindowSystem(); 00060 } 00061 00062 return ws; 00063 } 00064 00065 bool Pipe::configInit( const eq::uint128_t& initID ) 00066 { 00067 if( !eq::Pipe::configInit( initID )) 00068 return false; 00069 00070 Config* config = static_cast<Config*>( getConfig( )); 00071 const InitData& initData = config->getInitData(); 00072 const co::base::UUID frameDataID = initData.getFrameDataID(); 00073 00074 const bool mapped = config->mapObject( &_frameData, frameDataID ); 00075 EQASSERT( mapped ); 00076 00077 const std::string& filename = initData.getFilename(); 00078 const uint32_t precision = initData.getPrecision(); 00079 EQINFO << "Loading model " << filename << std::endl; 00080 00081 _renderer = new Renderer( filename.c_str(), precision ); 00082 EQASSERT( _renderer ); 00083 00084 if( !_renderer->loadHeader( initData.getBrightness(), initData.getAlpha( ))) 00085 { 00086 setError( ERROR_EVOLVE_LOADMODEL_FAILED ); 00087 EQWARN << getError() << ": " << filename << ".vhf" << std::endl; 00088 delete _renderer; 00089 _renderer = 0; 00090 return false; 00091 } 00092 00093 return mapped; 00094 } 00095 00096 bool Pipe::configExit() 00097 { 00098 delete _renderer; 00099 _renderer = 0; 00100 00101 eq::Config* config = getConfig(); 00102 config->unmapObject( &_frameData ); 00103 00104 return eq::Pipe::configExit(); 00105 } 00106 00107 void Pipe::frameStart( const eq::uint128_t& frameID, const uint32_t frameNumber ) 00108 { 00109 eq::Pipe::frameStart( frameID, frameNumber ); 00110 _frameData.sync( frameID ); 00111 00112 _renderer->setOrtho( _frameData.useOrtho( )); 00113 } 00114 }