Equalizer 1.0
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00001 00002 /* 00003 * Copyright (c) 2006-2010, Stefan Eilemann <eile@equalizergraphics.com> 00004 * 2010, Cedric Stalder <cedric.stalder@gmail.com> 00005 * 00006 * Redistribution and use in source and binary forms, with or without 00007 * modification, are permitted provided that the following conditions are met: 00008 * 00009 * - Redistributions of source code must retain the above copyright notice, this 00010 * list of conditions and the following disclaimer. 00011 * - Redistributions in binary form must reproduce the above copyright notice, 00012 * this list of conditions and the following disclaimer in the documentation 00013 * and/or other materials provided with the distribution. 00014 * - Neither the name of Eyescale Software GmbH nor the names of its 00015 * contributors may be used to endorse or promote products derived from this 00016 * software without specific prior written permission. 00017 * 00018 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00019 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00020 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00021 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00022 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00023 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00024 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00025 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00026 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00027 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00028 * POSSIBILITY OF SUCH DAMAGE. 00029 00030 * 00031 * The init data manages static, per-instance application data. In this example, 00032 * it holds the model file name, and manages the instantiation of the frame 00033 * data. The frame data is instantiated seperately for each (pipe) thread, so 00034 * that multiple pipe threads on a node can render different frames 00035 * concurrently. 00036 */ 00037 00038 #include "initData.h" 00039 00040 namespace eqPly 00041 { 00042 00043 InitData::InitData() 00044 : _frameDataID( co::base::UUID::ZERO ) 00045 , _windowSystem( eq::WINDOW_SYSTEM_NONE ) 00046 #ifdef Darwin 00047 , _renderMode( mesh::RENDER_MODE_BUFFER_OBJECT ) 00048 #else 00049 , _renderMode( mesh::RENDER_MODE_DISPLAY_LIST ) 00050 #endif 00051 , _useGLSL( false ) 00052 , _invFaces( false ) 00053 , _logo( true ) 00054 {} 00055 00056 InitData::~InitData() 00057 { 00058 setFrameDataID( co::base::UUID::ZERO ); 00059 } 00060 00061 void InitData::getInstanceData( co::DataOStream& os ) 00062 { 00063 os << _frameDataID << _windowSystem << _renderMode << _useGLSL << _invFaces 00064 << _logo; 00065 } 00066 00067 void InitData::applyInstanceData( co::DataIStream& is ) 00068 { 00069 is >> _frameDataID >> _windowSystem >> _renderMode >> _useGLSL >> _invFaces 00070 >> _logo; 00071 00072 EQASSERT( _frameDataID != eq::UUID::ZERO ); 00073 EQINFO << "New InitData instance" << std::endl; 00074 } 00075 }