Equalizer 1.0
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00001 00002 /* Copyright (c) 2006-2009, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 2010, Cedric Stalder <cedric.stalder@gmail.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef EQ_PLY_INITDATA_H 00031 #define EQ_PLY_INITDATA_H 00032 00033 #include "eqPly.h" 00034 #include "frameData.h" 00035 00036 #include <eq/eq.h> 00037 00038 namespace eqPly 00039 { 00040 class InitData : public co::Object 00041 { 00042 public: 00043 InitData(); 00044 virtual ~InitData(); 00045 00046 void setFrameDataID( const eq::uint128_t& id ) 00047 { _frameDataID = id; } 00048 00049 eq::uint128_t getFrameDataID() const { return _frameDataID; } 00050 eq::WindowSystem getWindowSystem() const { return _windowSystem; } 00051 mesh::RenderMode getRenderMode() const { return _renderMode; } 00052 bool useGLSL() const { return _useGLSL; } 00053 bool useInvertedFaces() const { return _invFaces; } 00054 bool showLogo() const { return _logo; } 00055 00056 protected: 00057 virtual void getInstanceData( co::DataOStream& os ); 00058 virtual void applyInstanceData( co::DataIStream& is ); 00059 00060 void setWindowSystem( const eq::WindowSystem windowSystem ) 00061 { _windowSystem = windowSystem; } 00062 void setRenderMode( const mesh::RenderMode renderMode ) 00063 { _renderMode = renderMode; } 00064 void enableGLSL() { _useGLSL = true; } 00065 void enableInvertedFaces() { _invFaces = true; } 00066 void disableLogo() { _logo = false; } 00067 00068 private: 00069 eq::uint128_t _frameDataID; 00070 eq::WindowSystem _windowSystem; 00071 mesh::RenderMode _renderMode; 00072 bool _useGLSL; 00073 bool _invFaces; 00074 bool _logo; 00075 }; 00076 } 00077 00078 00079 #endif // EQ_PLY_INITDATA_H 00080