Equalizer 1.0
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00001 00002 /* Copyright (c) 2010-2011, Stefan Eilemann <eile@eyescale.ch> 00003 * 00004 * This library is free software; you can redistribute it and/or modify it under 00005 * the terms of the GNU Lesser General Public License version 2.1 as published 00006 * by the Free Software Foundation. 00007 * 00008 * This library is distributed in the hope that it will be useful, but WITHOUT 00009 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00010 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00011 * details. 00012 * 00013 * You should have received a copy of the GNU Lesser General Public License 00014 * along with this library; if not, write to the Free Software Foundation, Inc., 00015 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00016 */ 00017 00018 #ifndef EQCLIENT_H 00019 #define EQCLIENT_H 00020 00082 #include <eq/canvas.h> 00083 #include <eq/channelStatistics.h> 00084 #include <eq/channel.h> 00085 #include <eq/client.h> 00086 #include <eq/compositor.h> 00087 #include <eq/config.h> 00088 #include <eq/configEvent.h> 00089 #include <eq/configParams.h> 00090 #include <eq/event.h> 00091 #include <eq/error.h> 00092 #include <eq/frame.h> 00093 #include <eq/frameData.h> 00094 #include <eq/global.h> 00095 #include <eq/image.h> 00096 #include <eq/init.h> 00097 #include <eq/layout.h> 00098 #include <eq/log.h> 00099 #include <eq/node.h> 00100 #include <eq/nodeFactory.h> 00101 #include <eq/observer.h> 00102 #include <eq/pipe.h> 00103 #include <eq/server.h> 00104 #include <eq/segment.h> 00105 #include <eq/systemWindow.h> 00106 #include <eq/types.h> 00107 #include <eq/version.h> 00108 #include <eq/view.h> 00109 #include <eq/window.h> 00110 #include <eq/windowSystem.h> 00111 00112 #ifdef EQ_SYSTEM_INCLUDES 00113 # include <eq/os.h> 00114 # ifdef AGL 00115 # include <eq/aglEventHandler.h> 00116 # include <eq/aglPipe.h> 00117 # include <eq/aglWindow.h> 00118 # endif 00119 # ifdef GLX 00120 # include <eq/glXEventHandler.h> 00121 # include <eq/glXPipe.h> 00122 # include <eq/glXWindow.h> 00123 # endif 00124 # ifdef WGL 00125 # include <eq/wglEventHandler.h> 00126 # include <eq/wglPipe.h> 00127 # include <eq/wglWindow.h> 00128 # endif 00129 #endif 00130 00131 #endif // EQCLIENT_H