Equalizer 1.0

gl.h

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00001 
00002 /* Copyright (c) 2011, Stefan Eilemann <eile@eyescale.ch> 
00003  *
00004  * This library is free software; you can redistribute it and/or modify it under
00005  * the terms of the GNU Lesser General Public License version 2.1 as published
00006  * by the Free Software Foundation.
00007  *  
00008  * This library is distributed in the hope that it will be useful, but WITHOUT
00009  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00010  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00011  * details.
00012  * 
00013  * You should have received a copy of the GNU Lesser General Public License
00014  * along with this library; if not, write to the Free Software Foundation, Inc.,
00015  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00016  */
00017 
00018 #ifndef EQ_GL_H
00019 #define EQ_GL_H
00020 
00030 #include <eq/api.h>
00031 
00032 #include <string>
00033 
00035 #ifndef NOMINMAX
00036 #  define NOMINMAX
00037 #endif
00038 #ifndef EQ_IGNORE_GLEW
00039 #  include <eq/GL/glew.h>
00040 #  ifdef GLX
00041 #    include <eq/GL/glxew.h>
00042 #  endif
00043 #  ifdef WGL
00044 #    include <eq/GL/wglew.h>
00045 #  endif
00046 #endif
00047 
00048 #include <GL/gl.h>
00049 
00050 #ifndef GL_TEXTURE_RECTANGLE_ARB
00051 #  define GL_TEXTURE_RECTANGLE_ARB 0x84F5
00052 #endif
00053 
00055 // Error-check macros
00056 namespace eq
00057 {
00059 EQ_API void debugGLError( const std::string& when, const GLenum error, 
00060                           const char* file, const int line );
00061 }
00062 
00063 #ifdef NDEBUG
00064 #  define EQ_GL_ERROR( when ) 
00065 #  define EQ_GL_CALL( code ) { code; }
00066 #else // NDEBUG
00067 #  define EQ_GL_ERROR( when )                                           \
00068     {                                                                   \
00069         const GLenum eqGlError = glGetError();                          \
00070         if( eqGlError )                                                 \
00071             eq::debugGLError( when, eqGlError, __FILE__, __LINE__ );    \
00072     }
00073 
00074 #  define EQ_GL_CALL( code )                              \
00075     {                                                     \
00076         EQ_GL_ERROR( std::string( "before " ) + #code );  \
00077         code;                                             \
00078         EQ_GL_ERROR( std::string( "after " ) + #code );   \
00079     }
00080 #endif // NDEBUG
00081 
00082 #endif // EQ_GL_H
00083 
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