Equalizer 1.0
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00001 00002 /* 00003 * Copyright (c) 2009, Philippe Robert <probert@eyescale.ch> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef EQNBODY_NBODY_H 00031 #define EQNBODY_NBODY_H 00032 00033 #include <cuda.h> 00034 00035 extern "C" 00036 { 00037 void cudaInit( int argc, char **argv ); 00038 void setDeviceSoftening( float softening ); 00039 void allocateHostArrays( float** pos, float** vel, float** col, int nBytes ); 00040 void deleteHostArrays( float* pos, float *vel, float *col ); 00041 void allocateNBodyArrays( float* vel[2], int numBytes ); 00042 void deleteNBodyArrays( float* vel[2] ); 00043 void integrateNbodySystem( float* newPos, float* newVel, 00044 float* oldPos, float* oldVel, 00045 unsigned int pboOldPos, unsigned int pboNewPos, 00046 float deltaTime, float damping, 00047 unsigned int numBodies, int offset, int length, 00048 int p, int q, int bUsePBO ); 00049 void copyArrayFromDevice( float* host, const float* device, unsigned int pbo, 00050 int numBytes ); 00051 void copyArrayToDevice( float* device, const float* host, int numBytes ); 00052 void registerGLBufferObject( unsigned int pbo ); 00053 void unregisterGLBufferObject( unsigned int pbo ); 00054 void threadSync(); 00055 } 00056 00057 #endif// EQNBODY_NBODY_H