Equalizer 1.0
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00001 00002 /* Copyright (c) 2007 Maxim Makhinya 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #ifndef EVOLVE_RAW_VOL_MODEL_RENDERER_H 00030 #define EVOLVE_RAW_VOL_MODEL_RENDERER_H 00031 00032 #include "rawVolModel.h" 00033 #include "sliceClipping.h" 00034 #include "glslShaders.h" 00035 00036 00037 namespace eVolve 00038 { 00039 00040 class RawVolumeModelRenderer 00041 { 00042 public: 00043 RawVolumeModelRenderer( const std::string& filename, 00044 const uint32_t precision = 1 ); 00045 00046 bool loadHeader( const float brightness, const float alpha ) 00047 { 00048 return _rawModel.loadHeader( brightness, alpha ); 00049 } 00050 00051 const VolumeScaling& getVolumeScaling() const 00052 { 00053 return _rawModel.getVolumeScaling(); 00054 } 00055 00056 void glewSetContext( const GLEWContext* context ) 00057 { 00058 _glewContext = context; 00059 _rawModel.glewSetContext( context ); 00060 } 00061 00062 00063 bool render( const eq::Range& range, 00064 const eq::Matrix4d& modelviewM, 00065 const eq::Matrix3d& modelviewITM, 00066 const eq::Matrix4f& invRotationM ); 00067 00068 void setPrecision( const uint32_t precision ){ _precision = precision; } 00069 void setOrtho( const uint32_t ortho ) { _ortho = ortho; } 00070 00071 const GLEWContext* glewGetContext() { return _glewContext; } 00072 bool loadShaders(); 00073 00074 private: 00075 void _putVolumeDataToShader( const VolumeInfo& volumeInfo, const float sliceDistance, const eq::Matrix4f& invRotationM ); 00076 00077 RawVolumeModel _rawModel; 00078 SliceClipper _sliceClipper; 00079 uint32_t _precision; 00080 GLSLShaders _shaders; 00081 00082 const GLEWContext* _glewContext; 00083 00084 bool _ortho; 00085 00086 }; 00087 00088 } 00089 #endif // EVOLVE_RAW_VOL_MODEL_RENDERER_H 00090