Equalizer 1.0
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00001 00002 /* Copyright (c) 2007 Maxim Makhinya 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #include <eq/eq.h> 00030 00031 #ifndef EVOLVE_SLICECLIPPING_H 00032 #define EVOLVE_SLICECLIPPING_H 00033 00034 namespace eVolve 00035 { 00036 00037 00038 struct SliceClipper 00039 { 00040 SliceClipper(){}; 00041 00042 static const int nSequence[8][8]; 00043 static const float sequence[64]; 00044 static const float v1[24]; 00045 static const float v2[24]; 00046 00047 typedef eq::Vector3f float3; 00048 00049 void updatePerFrameInfo 00050 ( 00051 const eq::Matrix4d& modelviewM, 00052 const eq::Matrix3d& modelviewITM, 00053 const double sliceDistance, 00054 const eq::Range& range 00055 ); 00056 00057 eq::Vector3f getPosition 00058 ( 00059 const int vertexNum, 00060 const int sliceNum 00061 ) const; 00062 00063 float shaderVertices[24]; 00064 eq::Vector3f viewVecf; 00065 eq::Vector4d viewVec; 00066 int frontIndex; 00067 double sliceDistance; 00068 double planeStart; 00069 }; 00070 00071 } 00072 00073 #endif // EVOLVE_SLICECLIPPING_H