Equalizer
1.13.0
Parallel Rendering Framework
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A layout groups one or more View, logically belonging together. More...
#include <layout.h>
Public Member Functions | |
EQ_API | Layout (Config *parent) |
Construct a new layout. More... | |
virtual EQ_API | ~Layout () |
Destruct a layout. More... | |
Data Access | |
EQ_API ServerPtr | getServer () |
Public Member Functions inherited from eq::fabric::Layout< Config, Layout, View > | |
EQFABRIC_INL VisitorResult | accept (Visitor &visitor) |
Traverse this layout and all children using a layout visitor. More... | |
EQFABRIC_INL VisitorResult | accept (Visitor &visitor) const |
Const-version of accept(). More... | |
void | create (View **view) |
void | release (View *view) |
Config * | getConfig () |
const Config * | getConfig () const |
const Views & | getViews () const |
Get the list of views. More... | |
EQFABRIC_INL bool | isActive () const |
View * | getView (const ViewPath &path) |
View * | findView (const std::string &name) |
LayoutPath | getPath () const |
Public Member Functions inherited from eq::fabric::Object | |
virtual EQFABRIC_API bool | isDirty () const |
virtual EQFABRIC_API void | backup () |
virtual EQFABRIC_API void | restore () |
virtual EQFABRIC_API void | setName (const std::string &name) |
Set the name of the object. More... | |
EQFABRIC_API const std::string & | getName () const |
EQFABRIC_API void | setUserData (co::Object *userData) |
Set user-specific data. More... | |
EQFABRIC_API co::Object * | getUserData () |
EQFABRIC_API const co::Object * | getUserData () const |
EQFABRIC_API uint32_t | getTasks () const |
Return the set of tasks this channel might execute in the worst case. More... | |
EQFABRIC_API uint32_t | getSerial () const |
Additional Inherited Members | |
Public Types inherited from eq::fabric::Layout< Config, Layout, View > | |
typedef std::vector< View * > | Views |
A vector of pointers to views. More... | |
typedef ElementVisitor< Layout, LeafVisitor< View > > | Visitor |
The layout visitor type. More... | |
Public Types inherited from eq::fabric::Object | |
enum | DirtyBits { DIRTY_NAME = Serializable::DIRTY_CUSTOM << 0, DIRTY_USERDATA = Serializable::DIRTY_CUSTOM << 1, DIRTY_TASKS = Serializable::DIRTY_CUSTOM << 2, DIRTY_REMOVED = Serializable::DIRTY_CUSTOM << 3, DIRTY_SERIAL = Serializable::DIRTY_CUSTOM << 4, DIRTY_CUSTOM = Serializable::DIRTY_CUSTOM << 6, DIRTY_OBJECT_BITS = DIRTY_NAME | DIRTY_USERDATA } |
The changed parts of the object since the last pack(). More... | |
Protected Types inherited from eq::fabric::Layout< Config, Layout, View > | |
enum | DirtyBits |
Protected Member Functions inherited from eq::fabric::Layout< Config, Layout, View > | |
EQFABRIC_INL | Layout (Config *config) |
virtual EQFABRIC_INL void | attach (const uint128_t &id, const uint32_t instanceID) |
virtual EQFABRIC_INL void | serialize (co::DataOStream &os, const uint64_t dirtyBits) |
virtual EQFABRIC_INL void | deserialize (co::DataIStream &is, const uint64_t dirtyBits) |
virtual EQFABRIC_INL void | notifyDetach () |
virtual EQFABRIC_INL void | setDirty (const uint64_t bits) |
virtual uint64_t | getRedistributableBits () const |
Protected Member Functions inherited from eq::fabric::Object | |
EQFABRIC_API | Object () |
Construct a new Object. More... | |
EQFABRIC_API | Object (const Object &) |
Construct an unmapped, unregistered copy of an object. More... | |
virtual EQFABRIC_API | ~Object () |
Destruct the object. More... | |
EQFABRIC_API Object & | operator= (const Object &from) |
NOP assignment operator. More... | |
virtual bool | hasMasterUserData () |
virtual uint32_t | getUserDataLatency () const |
EQFABRIC_API void | setTasks (const uint32_t tasks) |
EQFABRIC_API void | postRemove (Object *child) |
virtual void | removeChild (const uint128_t &) |
template<class C , class S > | |
void | commitChild (C *child, S *sender, uint32_t cmd, const uint32_t incarnation) |
template<class C > | |
void | commitChild (C *child, const uint32_t incarnation) |
template<class C , class S > | |
void | commitChildren (const std::vector< C * > &children, S *sender, uint32_t cmd, const uint32_t incarnation) |
template<class C > | |
void | commitChildren (const std::vector< C * > &children, uint32_t cmd, const uint32_t incarnation) |
template<class C > | |
void | commitChildren (const std::vector< C * > &children, const uint32_t incarnation) |
template<class C > | |
void | syncChildren (const std::vector< C * > &children) |
template<class P , class C > | |
void | releaseChildren (const std::vector< C * > &children) |
EQFABRIC_API bool | _cmdSync (co::ICommand &command) |
A layout groups one or more View, logically belonging together.
A layout belongs to one or more Canvas. Currently, the layout assignment can be changed at run-time by the application, out of a pre-defined set of layouts for each canvas.
The intersection between views and segments defines which destination channels are available. Neither the views nor the segments have to cover the full layout or canvas, respectively. These channels are typically used as a destination Channel in a compound. They are automatically created when the configuration is loaded.
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explicit |
Construct a new layout.
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virtual |