Equalizer  1.13.0
Parallel Rendering Framework
eq::util Namespace Reference

Equalizer utility classes. More...

Classes

class  Accum
 A C++ class to abstract an accumulation buffer. More...
 
class  AccumBufferObject
 A class to emulate an OpenGL accumulation buffer using an FBO. More...
 
class  BitmapFont
 A wrapper around AGL, WGL and GLX bitmap fonts. More...
 
class  FrameBufferObject
 A C++ class to abstract OpenGL frame buffer objects. More...
 
class  ObjectManager
 A facility class to manage OpenGL objects across shared contexts. More...
 
class  PixelBufferObject
 A C++ class to abstract OpenGL pixel buffer objects. More...
 
class  Texture
 A wrapper around OpenGL textures. More...
 

Typedefs

typedef std::vector< Texture * > Textures
 A vector of pointers to eq::util::Texture.
 

Functions

EQ_API std::ostream & operator<< (std::ostream &, const Texture &)
 Print the texture state to the given output stream. More...
 

Detailed Description

Equalizer utility classes.

The eq::util namespace groups common utility classes, mostly facilitating the usage of OpenGL functions. Most classes in this namespace are used by the Equalizer client library, but are usable independently from Equalizer.

Function Documentation

EQ_API std::ostream& eq::util::operator<< ( std::ostream &  ,
const Texture  
)

Print the texture state to the given output stream.

Version
1.7.1