Equalizer
1.2.1
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Load model to texture. More...
#include <rawVolModel.h>
Classes | |
struct | VolumePart |
Public Member Functions | |
RawVolumeModel (const std::string &filename) | |
bool | loadHeader (const float brightness, const float alpha) |
bool | getVolumeInfo (VolumeInfo &info, const eq::Range &range) |
void | releaseVolumeInfo (const eq::Range &range) |
const std::string & | getFileName () const |
uint32_t | getResolution () const |
const VolumeScaling & | getVolumeScaling () const |
void | glewSetContext (const GLEWContext *context) |
const GLEWContext * | glewGetContext () const |
Protected Member Functions | |
bool | _createVolumeTexture (GLuint &volume, DataInTextureDimensions &TD, const eq::Range &range) |
Reading requested part of volume and derivatives from data file. |
Load model to texture.
Definition at line 81 of file rawVolModel.h.