Equalizer
1.2.1
|
applyModelMatrix() | seq::Renderer | [virtual] |
applyRenderContext() | seq::Renderer | [virtual] |
clear(co::Object *frameData) | seq::Renderer | [virtual] |
createObject(const uint32_t type) | seq::Renderer | [virtual] |
createViewData() | seq::Renderer | [virtual] |
destroyObject(co::Object *object, const uint32_t type) | seq::Renderer | [virtual] |
destroyViewData(ViewData *viewData) | seq::Renderer | [virtual] |
draw(co::Object *frameData) | eqHello::Renderer | [protected, virtual] |
exit() | seq::Renderer | [inline, virtual] |
exitContext() | seq::Renderer | [virtual] |
getApplication() | seq::Renderer | [inline] |
getApplication() const | seq::Renderer | [inline] |
getConfig() (defined in seq::Renderer) | seq::Renderer | [virtual] |
getFrameData() (defined in seq::Renderer) | seq::Renderer | |
getFrustum() const | seq::Renderer | |
getImpl() (defined in seq::Renderer) | seq::Renderer | [inline] |
getModelMatrix() const | seq::Renderer | |
getViewMatrix() const | seq::Renderer | |
glewGetContext() const | seq::Renderer | |
init(co::Object *initData) | seq::Renderer | [inline, virtual] |
initContext(co::Object *initData) | seq::Renderer | [virtual] |
ObjectFactory() (defined in seq::ObjectFactory) | seq::ObjectFactory | [inline] |
Renderer(seq::Application &application) | eqHello::Renderer | [inline] |
~ObjectFactory() (defined in seq::ObjectFactory) | seq::ObjectFactory | [inline, virtual] |
~Renderer() | eqHello::Renderer | [inline, virtual] |