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Equalizer
1.2.1
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Inheritance diagram for eqNbody::Channel:
Collaboration diagram for eqNbody::Channel:Public Member Functions | |
| Channel (eq::Window *parent) | |
| Construct a new channel. | |
Protected Member Functions | |
| virtual | ~Channel () |
| Destruct the channel. | |
| virtual bool | configInit (const eq::uint128_t &initID) |
| Initialize this channel. | |
| virtual void | frameDraw (const eq::uint128_t &frameID) |
| Draw the scene. | |
Definition at line 39 of file share/Equalizer/examples/eqNBody/channel.h.
| eqNbody::Channel::Channel | ( | eq::Window * | parent | ) |
Construct a new channel.
Reimplemented from eq::Channel.
Definition at line 44 of file eqNBody/channel.cpp.
References eq::Channel::glewGetContext().
Here is the call graph for this function:| eqNbody::Channel::~Channel | ( | ) | [protected, virtual] |
Destruct the channel.
Reimplemented from eq::Channel.
Definition at line 52 of file eqNBody/channel.cpp.
| bool eqNbody::Channel::configInit | ( | const eq::uint128_t & | initID | ) | [protected, virtual] |
Initialize this channel.
| initID | the init identifier. |
Reimplemented from eq::Channel.
Definition at line 61 of file eqNBody/channel.cpp.
References eq::Channel::configInit(), eq::Channel::getConfig(), and eq::Channel::getPipe().
Here is the call graph for this function:| void eqNbody::Channel::frameDraw | ( | const eq::uint128_t & | frameID | ) | [protected, virtual] |
Draw the scene.
Called 0 to n times during one frame.
| frameID | the per-frame identifier. |
Reimplemented from eq::Channel.
Definition at line 74 of file eqNBody/channel.cpp.
References eq::Channel::getPipe(), eq::fabric::Channel< Window, Channel >::getRange(), and eq::Channel::outlineViewport().
Here is the call graph for this function:
1.2.1 by
1.8.0