Equalizer
1.2.1
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A segment covers a sub-area of a Canvas. More...
#include <segment.h>
Public Member Functions | |
Segment (Canvas *parent) | |
Construct a new segment. | |
virtual | ~Segment () |
Destruct a segment. | |
Data Access | |
Config * | getConfig () |
const Config * | getConfig () const |
ServerPtr | getServer () |
A segment covers a sub-area of a Canvas.
It has a Frustum, and defines one output Channel of the whole projection area, typically a projector or screen.
Definition at line 33 of file client/segment.h.
eq::Segment::Segment | ( | Canvas * | parent | ) |
Construct a new segment.
virtual eq::Segment::~Segment | ( | ) | [virtual] |
const Config* eq::Segment::getConfig | ( | ) | const |